void targetDowned() { _animator.SetBool("Downed", true); _aSource.clip = downSound; _aSource.PlayOneShot(_aSource.clip); foreach (Collider hitbox in hitboxes) { hitbox.enabled = false; } _aSource.clip = awardSound; _aSource.PlayOneShot(_aSource.clip); points.AwardElimination(isTrainingMode); if (isTrainingMode) { StartCoroutine(ResetTarget()); } }