private void PlayerControllerUpdate() { if (isActive) { if (isSelected) { pm.UpdatePlayerMovement(); pg.UpdatePlayerGlitch(pp.Grounded); pj.UpdatePlayerJump(pg.WhatGlitchState()); } else { MakeSelected(false); } } pp.UpdatePlayerPhysics(); CheckPlayerActive(); ps.UpdatePlayerStartUp(); pf.UpdatePlayerFollow(); pr.UpdatePlayerRespawn(pm.FacingRight); pa.UpdatePlayerAnimation(ps.WhatState(), pp.AreFeetGrounded(), pm.IsWalking(), pg.WhatGlitchState(), pr.ShouldRespawn, pm.FacingRight, IsSelected); }