Beispiel #1
0
 private void PlayerControllerUpdate()
 {
     if (isActive)
     {
         if (isSelected)
         {
             pm.UpdatePlayerMovement();
             pg.UpdatePlayerGlitch(pp.Grounded);
             pj.UpdatePlayerJump(pg.WhatGlitchState());
         }
         else
         {
             MakeSelected(false);
         }
     }
     pp.UpdatePlayerPhysics();
     CheckPlayerActive();
     ps.UpdatePlayerStartUp();
     pf.UpdatePlayerFollow();
     pr.UpdatePlayerRespawn(pm.FacingRight);
     pa.UpdatePlayerAnimation(ps.WhatState(), pp.AreFeetGrounded(), pm.IsWalking(), pg.WhatGlitchState(), pr.ShouldRespawn, pm.FacingRight, IsSelected);
 }