private void Awake() { //animator = gameObject.GetComponent<Animator>(); winter = GameObject.Find("Winter"); spring = GameObject.Find("Spring"); ChangeSeason(); servingTray = transform.Find("ServingTray").gameObject; trayAnimator = servingTray.GetComponent <Animator>(); trayAnimator.speed = atkDuration / 0.333f; defaultColour = new Vector4(1, 1, 1, 1); playerMove = gameObject.GetComponent <PlayerPhysObj>(); canvas = gameObject.transform.Find("PlayerCanvas").GetComponent <Canvas>(); healthSlider = canvas.transform.Find("HealthSlider").GetComponent <Slider>(); healthSlider.value = health; lifeText = canvas.transform.Find("LivesImage/Text").GetComponent <Text>(); timeText = canvas.transform.Find("TimeImage/Text").GetComponent <Text>(); scoreText = canvas.transform.Find("ScoreImage/Text").GetComponent <Text>(); nuggetText = canvas.transform.Find("NuggetImage/Text").GetComponent <Text>(); pauseCanvas = gameObject.transform.Find("PauseCanvas").GetComponent <Canvas>(); }
private void Awake() { playerMain = GameObject.Find("Player").GetComponent <PlayerMain>(); playerMove = GameObject.Find("Player").GetComponent <PlayerPhysObj>(); }