コード例 #1
0
 public void SetDamage(float damage)
 {
     if (invincible)
     {
         return;
     }
     controller.TakeDamage(damage);
     StartCoroutine(StunnedState());
 }
コード例 #2
0
    public void SetDamage(Vector3 contactPoint, float damage)
    {
        if (invincible)
        {
            return;
        }

        controller.TakeDamage(damage);

        if (transform.position.x < contactPoint.x)
        {
            UpdateFacingDirection(true);
        }
        else
        {
            UpdateFacingDirection(false);
        }

        if (gameObject.activeSelf)
        {
            StartCoroutine(StunnedState());
        }
    }