static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.ConstantForce2D(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _g_get_torque(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ConstantForce2D gen_to_be_invoked = (UnityEngine.ConstantForce2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.torque); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_relativeForce(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.ConstantForce2D __cl_gen_to_be_invoked = (UnityEngine.ConstantForce2D)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, __cl_gen_to_be_invoked.relativeForce); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_torque(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.ConstantForce2D __cl_gen_to_be_invoked = (UnityEngine.ConstantForce2D)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.torque = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.ConstantForce2D o = (UnityEngine.ConstantForce2D)obj; force = o.force; relativeForce = o.relativeForce; torque = o.torque; }
static int _s_set_relativeForce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ConstantForce2D gen_to_be_invoked = (UnityEngine.ConstantForce2D)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.relativeForce = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.ConstantForce2D o = (UnityEngine.ConstantForce2D)obj; o.force = force; o.relativeForce = relativeForce; o.torque = torque; return(o); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.ConstantForce2D gen_ret = new UnityEngine.ConstantForce2D(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ConstantForce2D constructor!")); }