protected override void OnPEInstantiate(uLink.NetworkMessageInfo info) { _id = info.networkView.initialData.Read <int>(); _teamId = info.networkView.initialData.Read <int>(); _ownerId = info.networkView.initialData.Read <int>(); /*_externId = */ info.networkView.initialData.Read <int>(); gameObject.name = "netflag_" + Id; _pos = transform.position; PlayerNetwork.OnLimitBoundsAdd(Id, new Bounds(_pos, new Vector3(128, 128, 128))); }
protected override void OnPEInstantiate(uLink.NetworkMessageInfo info) { _id = info.networkView.initialData.Read <int>(); _externId = info.networkView.initialData.Read <int>(); _ownerId = info.networkView.initialData.Read <int>(); _teamId = info.networkView.initialData.Read <int>(); _pos = transform.position; //prepare the data switch (ExternId) { case ColonyIDInfo.COLONY_ASSEMBLY: { PlayerNetwork.OnTeamChangedEventHandler += OnTeamChange; PlayerNetwork.OnLimitBoundsAdd(Id, new Bounds(_pos, new Vector3(128, 128, 128))); _ColonyObj = new ColonyAssembly(this); RPCServer(EPacketType.PT_CL_InitDataAssembly); } break; case ColonyIDInfo.COLONY_PPCOAL: { _ColonyObj = new ColonyPPCoal(this); RPCServer(EPacketType.PT_CL_InitDataPPCoal); } break; case ColonyIDInfo.COLONY_STORAGE: { _ColonyObj = new ColonyStorage(this); RPCServer(EPacketType.PT_CL_InitDataStorage); } break; case ColonyIDInfo.COLONY_REPAIR: { _ColonyObj = new ColonyRepair(this); RPCServer(EPacketType.PT_CL_InitDataRepair); } break; case ColonyIDInfo.COLONY_DWELLINGS: { _ColonyObj = new ColonyDwellings(this); RPCServer(EPacketType.PT_CL_InitDataDwellings); } break; case ColonyIDInfo.COLONY_ENHANCE: { _ColonyObj = new ColonyEnhance(this); RPCServer(EPacketType.PT_CL_InitDataEnhance); } break; case ColonyIDInfo.COLONY_RECYCLE: { _ColonyObj = new ColonyRecycle(this); RPCServer(EPacketType.PT_CL_InitDataRecycle); } break; case ColonyIDInfo.COLONY_FARM: { _ColonyObj = new ColonyFarm(this); RPCServer(EPacketType.PT_CL_InitDataFarm); } break; case ColonyIDInfo.COLONY_FACTORY: { _ColonyObj = new ColonyFactory(this); RPCServer(EPacketType.PT_CL_InitDataFactory); } break; case ColonyIDInfo.COLONY_PROCESSING: { _ColonyObj = new ColonyProcessing(this); RPCServer(EPacketType.PT_CL_InitDataProcessing); } break; case ColonyIDInfo.COLONY_TRADE: { _ColonyObj = new ColonyTrade(this); RPCServer(EPacketType.PT_CL_InitDataTrade); } break; case ColonyIDInfo.COLONY_CHECK: { _ColonyObj = new ColonyCheck(this); RPCServer(EPacketType.PT_CL_InitDataCheck); } break; case ColonyIDInfo.COLONY_TREAT: { _ColonyObj = new ColonyTreat(this); RPCServer(EPacketType.PT_CL_InitDataTreat); } break; case ColonyIDInfo.COLONY_TENT: { _ColonyObj = new ColonyTent(this); RPCServer(EPacketType.PT_CL_InitDataTent); } break; case ColonyIDInfo.COLONY_TRAIN: { _ColonyObj = new ColonyTrain(this); RPCServer(EPacketType.PT_CL_InitDataTrain); } break; case ColonyIDInfo.COLONY_FUSION: { _ColonyObj = new ColonyPPFusion(this); RPCServer(EPacketType.PT_CL_InitDataPPCoal); } break; default: Debug.LogError("ColonySystem itemid is wrong id = " + ExternId); break; } RPCServer(EPacketType.PT_CL_InitData); }