void MovementInput() { playerMovement.forwardInput = Input.GetAxis("Vertical"); playerMovement.sidewaysInput = Input.GetAxis("Horizontal"); if (Input.GetButtonDown("Jump")) { playerMovement.JumpPressed(); } if (Input.GetButtonUp("Jump")) { playerMovement.JumpReleased(); } if (Input.GetButtonDown("Dash")) { playerMovement.DashPressed(); } }