///[SerializeField] ///private GameObject resetButton; void Start() { playerCore = this.gameObject.GetComponent <CharacterStats>(); playMove = this.gameObject.GetComponent <PlayerMovementControles>(); lastPosition = playerRep.transform.position; NotPlayersTurn(); }
///[SerializeField] ///private GameObject resetButton; void Start() { partyCore = this.gameObject.GetComponent <PartyStats>(); partyMove = this.gameObject.GetComponent <PlayerMovementControles>(); lastPosition = characterRep.transform.position; }