コード例 #1
0
ファイル: LootInventory.cs プロジェクト: Freeze88/DJDII
    private void Start()
    {
        if (lootQuantityPanel != null)
        {
            LootQuantityPanelController controller = lootQuantityPanel.GetComponent <LootQuantityPanelController>();
            if (controller != null)
            {
                controller.OnClose += (LootQuantityPanelController sender) =>
                {
                    float playerScrollbarValue   = playerInventoryListScrollBar != null ? playerInventoryListScrollBar.value : 0;
                    float lootableScrollbarValue = lootableInventoryListScrollBar != null ? lootableInventoryListScrollBar.value : 0;

                    if (playerInventory != null)
                    {
                        InitializeItems(playerContent.transform, playerInventory);

                        if (playerInventoryListScrollBar != null)
                        {
                            playerInventoryListScrollBar.value = playerScrollbarValue;
                        }
                    }

                    InitializeItems(lootContent.transform, interactable.Inventory);

                    if (lootableInventoryListScrollBar != null)
                    {
                        lootableInventoryListScrollBar.value = lootableScrollbarValue;
                    }

                    active = true;
                }
            }
            ;
        }
    }
コード例 #2
0
ファイル: LootInventory.cs プロジェクト: Freeze88/DJDII
    private void InitializeItems(Transform contentHolder, Inventory inventory)
    {
        while (contentHolder.childCount > 0)
        {
            DestroyImmediate(contentHolder.GetChild(0).gameObject);
        }

        List <Item> items = inventory.Items.Select(o => o).Distinct().ToList();

        for (int i = 0; i < items.Count; i++)
        {
            GameObject go   = Instantiate(lootButton, contentHolder);
            LootButton item = go.GetComponent <LootButton>();
            if (item != null)
            {
                item.Initialize(items[i], inventory.Items.Where(x => x.name.Contains(items[i].name)).Count());

                item.OnHoverEnter += OnItemHoverEnter;
                item.OnHoverExit  += OnItemHoverExit;
                item.OnClicked    += (LootButton sender) =>
                {
                    uint count = uint.Parse(sender.quantityLabel.text.Replace("x", ""));
                    LootQuantityPanelController controller = lootQuantityPanel.GetComponent <LootQuantityPanelController>();
                    if (controller != null)
                    {
                        controller.Initialize(sender, inventory == playerInventory ? playerInventory : interactable.Inventory, inventory == playerInventory ? interactable.Inventory : playerInventory);

                        if (count > 1)
                        {
                            if (lootQuantityPanel != null)
                            {
                                active = false;
                                lootQuantityPanel.gameObject.SetActive(true);
                            }
                        }
                        else
                        {
                            controller.Take(1);
                        }
                    }
                };
            }
        }
    }
コード例 #3
0
ファイル: LootInventory.cs プロジェクト: Freeze88/DJDII
    public void TakeAll()
    {
        LootQuantityPanelController controller = lootQuantityPanel.GetComponent <LootQuantityPanelController>();

        if (controller != null)
        {
            while (lootContent.transform.childCount > 0)
            {
                LootButton button = lootContent.transform.GetChild(0).gameObject.GetComponent <LootButton>();
                if (button != null)
                {
                    controller.Initialize(button, interactable.Inventory, playerInventory);
                    if (controller.Take(uint.Parse(button.quantityLabel.text.Replace("x", ""))))
                    {
                        takeAll.Play();
                    }
                }
            }
        }

        Close();
    }