コード例 #1
0
 private void Awake()
 {
     _geister       = Resources.Load <GameObject>("Prefab/DefaultGeister");
     _pixel         = Resources.Load <GameObject>("Prefab/DefaultPixel");
     _playerManager = GameObject.FindGameObjectWithTag("PlayerManager").GetComponent <PlayerManeger>();
     _enemyManager  = GameObject.FindGameObjectWithTag("EnemyManager").GetComponent <EnemyManager>();
     _aiManager     = GameObject.FindGameObjectWithTag("AIManager").GetComponent <AIManager>();
 }
コード例 #2
0
ファイル: Geister.cs プロジェクト: hemmiyuya/GeisterGit
    private void Awake()
    {
        _playerManeger = GameObject.FindGameObjectWithTag("PlayerManager").GetComponent <PlayerManeger>();
        _materialBlue  = Resources.Load <Material>("Materials/BlueMat");
        _materialRed   = Resources.Load <Material>("Materials/RedMat");

        _choiceNow = false;

        _colorObj = transform.GetChild(0).gameObject;
    }
コード例 #3
0
 private void Awake()
 {
     _playerManagerObj      = GameObject.FindGameObjectWithTag("PlayerManager");
     _playerManager         = _playerManagerObj.GetComponent <PlayerManeger>();
     _enemyManagerObj       = GameObject.FindGameObjectWithTag("EnemyManager");
     _enemyManager          = _enemyManagerObj.GetComponent <EnemyManager>();
     _coinObj               = GameObject.FindGameObjectWithTag("Coin");
     _canvasObj             = GameObject.FindGameObjectWithTag("Canvas");
     _playerAttackOrderText = _canvasObj.transform.GetChild(2).GetComponent <Text>();
     _playerAttackOrderText.gameObject.SetActive(false);
     _boradManager = GameObject.FindWithTag("Board").GetComponent <BoardManager>();
 }
コード例 #4
0
 void Awake()
 {
     instance = this;
 }
コード例 #5
0
 private void Awake()
 {
     instance = this;
 }
コード例 #6
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 // Use this for initialization
 void Start()
 {
     audiosouce    = GetComponent <AudioSource> ();
     playermaneger = GameObject.Find("PlayerManeger");
     manegerscript = playermaneger.GetComponent <PlayerManeger> ();
 }