private void Awake() { _geister = Resources.Load <GameObject>("Prefab/DefaultGeister"); _pixel = Resources.Load <GameObject>("Prefab/DefaultPixel"); _playerManager = GameObject.FindGameObjectWithTag("PlayerManager").GetComponent <PlayerManeger>(); _enemyManager = GameObject.FindGameObjectWithTag("EnemyManager").GetComponent <EnemyManager>(); _aiManager = GameObject.FindGameObjectWithTag("AIManager").GetComponent <AIManager>(); }
private void Awake() { _playerManeger = GameObject.FindGameObjectWithTag("PlayerManager").GetComponent <PlayerManeger>(); _materialBlue = Resources.Load <Material>("Materials/BlueMat"); _materialRed = Resources.Load <Material>("Materials/RedMat"); _choiceNow = false; _colorObj = transform.GetChild(0).gameObject; }
private void Awake() { _playerManagerObj = GameObject.FindGameObjectWithTag("PlayerManager"); _playerManager = _playerManagerObj.GetComponent <PlayerManeger>(); _enemyManagerObj = GameObject.FindGameObjectWithTag("EnemyManager"); _enemyManager = _enemyManagerObj.GetComponent <EnemyManager>(); _coinObj = GameObject.FindGameObjectWithTag("Coin"); _canvasObj = GameObject.FindGameObjectWithTag("Canvas"); _playerAttackOrderText = _canvasObj.transform.GetChild(2).GetComponent <Text>(); _playerAttackOrderText.gameObject.SetActive(false); _boradManager = GameObject.FindWithTag("Board").GetComponent <BoardManager>(); }
void Awake() { instance = this; }
private void Awake() { instance = this; }
// Use this for initialization void Start() { audiosouce = GetComponent <AudioSource> (); playermaneger = GameObject.Find("PlayerManeger"); manegerscript = playermaneger.GetComponent <PlayerManeger> (); }