// Start is called before the first frame update void Start() { pgm = GameObject.Find("PersistentGameManager"); //Debug.Log("Player set"); player.SetupFromPlayerData(pgm.GetComponent <PersistentGameManager>().playerData); //Debug.Log("Player deck set"); playerDeck.SetupFromList(player.currentDeck); playerAnimator.SetBool("isWalking", false); playerAnimator.SetBool("isGrounded", true); instanceManager = GameObject.Find("InstanceManager"); enemyManager = GameObject.Find("EnemyManager"); int enemyIndex = instanceManager.GetComponent <InstanceManager>().enemyIndex; Debug.Log("enemy set - index:" + enemyIndex.ToString()); enemy.SetupFromPlayerData(enemyManager.GetComponent <EnemyManager>().enemyList[enemyIndex]); GameObject enemyModel = enemyManager.GetComponent <EnemyManager>().GetEnemybyIndex(enemyIndex); enemyAnimator = enemyModel.GetComponent <Animator>(); enemyModel.SetActive(true); Debug.Log("enemy deck set"); enemyDeck.SetupFromList(enemy.currentDeck); Debug.Log("Player deck count: " + playerDeck.Count() + " Enemy deck count: " + enemyDeck.Count()); UpdateHeartUI(); playerDeck.shuffle(); enemyDeck.shuffle(); }