void Attack() { anim.SetBool("Attack", true); int magicIndex = Random.Range(0, magic.Length); Instantiate(magic[magicIndex], spawnMagic.position, Quaternion.identity); PlayerMana mana = (PlayerMana)manaBar.GetComponent("PlayerMana"); mana.AdjustMana(Random.Range(-5, -11)); }
void OnTriggerEnter2D(Collider2D other) { //PlayerMana mana = (PlayerMana)manaBar.GetComponent("PlayerMana"); if (other.transform.tag == "ManaPickup") { //mana.GetComponent<PlayerMana>().AdjustMana(Random.Range(8, 13)); mana.AdjustMana(Random.Range(8, 13)); Score.score += 150; Destroy(other.gameObject); } }