public void BonusGold() { //((Semester*Wave)^1.5)*10 int goldGain = (int)Mathf.Pow(((levelLoader.wave * levelLoader.semester)), 1.5f) * 10; PlayerPrefs.SetInt("gold", PlayerPrefs.GetInt("gold", 0) + goldGain); //lite bonus LiteUpgradeRandomStat(playerLoader.GetParty()); BattleNext(); }
// Use this for initialization void Start() { pl.initializeParty(); party = pl.GetParty(); for (int i = 0; i < 3; i++) { spText[i].text = "SP: " + party[i].spCount.ToString(); charIcon[i].sprite = party[i].chara.sprite; } ViewSkillDetails(0); }