コード例 #1
0
        public void EntityIsDead(Vector3 position, int originId)
        {
            _delay = 4f;
            endGameCanvas.SetActive(true);
            while (_delay > 0)
            {
                _delay -= Time.deltaTime;
            }
            var sounds = GameObject.Find("Sounds");

            for (var i = 1; i < sounds.transform.childCount; i++)
            {
                sounds.transform.GetChild(i).GetComponent <AudioSource>().Stop();
            }
            var playerSaves = new PlayerLoader("Player.data");

            playerSaves.DeleteSaves();
            SceneManager.LoadScene("Menu");
        }