void Start() { foreach (Player player in PhotonNetwork.PlayerList) { PlayerListingEntry listing = Instantiate(_playerListing, _content); listing.SetPlayerInfo(player); _listings.Add(listing); } }
public override void OnPlayerEnteredRoom(Player player) { Debug.Log("PlayerListingMenu: OnPlayerEnteredRoom()"); PlayerListingEntry listing = Instantiate(_playerListing, _content); listing.SetPlayerInfo(player); _listings.Add(listing); Debug.Log("PlayerListingMenu: Number of entries in _listings: " + _listings.Count); }