private void Update() { if (playerInteract.InteractReleased()) { interacted = false; } }
private void Update() { Debug.Log(isGrounded); if (playerInteract.InteractReleased()) { interacted = false; } if (playerInteract.Interact()) { if (isGrounded == false) { if (interacted == false) { PlaceBlock(); } } } if (transform.parent == stoneBlocksTransform) { isGrounded = true; } else { isGrounded = false; } if (isGrounded == false) { transform.localPosition = Vector3.zero; } }