void Update() { //Vertical Movement bool playerForward = Input.GetKey(KeyCode.W); bool playerBackward = Input.GetKey(KeyCode.S); if (playerForward) { transform.position += transform.forward * moveSpeed; } else if (playerBackward) { transform.position -= transform.forward * moveSpeed; } //Horizontal Movement bool playerRight = Input.GetKey(KeyCode.D); bool playerLeft = Input.GetKey(KeyCode.A); if (playerRight) { transform.position += transform.right * moveSpeed; } else if (playerLeft) { transform.position -= transform.right * moveSpeed; } //Horizontal Mouse Look float mouseX = Input.GetAxis("Mouse X"); transform.Rotate(0f, mouseX * sensitivity, 0f); //Jumping bool playerJump = Input.GetKeyDown(KeyCode.Space); if (playerJump && isGrounded(distance)) { rb.AddForce(transform.up * jumpForce); } //Toggle Perspective bool togglePerspective = Input.GetKeyDown(KeyCode.V); if (togglePerspective) { if (mainCamera.parent == firstPersonHolder) { mainCamera.SetParent(thirdPersonHolder); } else { mainCamera.SetParent(firstPersonHolder); } } mainCamera.position = mainCamera.parent.position; //Control Gun if (gun != null) { bool shootGun = Input.GetKey(KeyCode.Mouse0); if (shootGun) { gun.Shoot(); } bool aimGun = Input.GetKeyDown(KeyCode.Mouse1); bool idleGun = Input.GetKeyUp(KeyCode.Mouse1); if (aimGun && !gun.isAiming) { gun.ToggleAim(); } if (idleGun && gun.isAiming) { gun.ToggleAim(); } } //Control Wall if (equip != null && equip.GetComponent <Wall>() != null) { bool buildWall = Input.GetKeyDown(KeyCode.Mouse0); if (buildWall) { equip.GetComponent <Wall>().Build(mainCamera); } } //Equip if (Input.GetKeyDown(KeyCode.Alpha1)) { Equip(0); } if (Input.GetKeyDown(KeyCode.Alpha2)) { Equip(1); } if (Input.GetKeyDown(KeyCode.Alpha3)) { Equip(2); } if (Input.GetKeyDown(KeyCode.F)) { Equip(-1); } //Death if (health <= 0) { for (int i = 0; i < Inventory.SIZE; i++) { pi.Drop(i); } GameObject sp = GameObject.Find("Spawn Point"); sp.GetComponent <SpawnPoint>().Spawn(); Destroy(gameObject); } }