private void Start() { playerIdentifierComponent = ComponentLocator.instance.GetDependency <PlayerIdentifierComponent>(); playerDistanceToCameraCenter = transform.position - playerIdentifierComponent.playerGameObject.transform.position; aISpawnComponent = ComponentLocator.instance.GetDependency <AISpawnComponent>(); timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>(); }
private void Start() { playerIdentifierComponent = ComponentLocator.instance.GetDependency <PlayerIdentifierComponent>(); currency = ComponentLocator.instance.singleObjectInstanceReferences.playerProfile.playerCurrency; IAP = ComponentLocator.instance.GetDependency <IAPPurchaseCanvasComponent>(); }
private void Start() { ComponentLocator.instance.GetDependency <MenuStartComponent>().gameStartedEvent += SpawnWave; playerIdentifierComponent = ComponentLocator.instance.GetDependency <PlayerIdentifierComponent>(); cameraDirectorComponent = ComponentLocator.instance.GetDependency <CameraDirectorComponent>(); }
private void Start() { timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>(); playerIdentifierComponent = ComponentLocator.instance.GetDependency <PlayerIdentifierComponent>(); }