public bool IsCurrentResearchProtocol(GameData.StationType stationType) { if (currentResearchProtocol >= researchProtocols.Length) { return(false); } return(!researchProtocols[currentResearchProtocol].complete && (researchProtocols[currentResearchProtocol].researchStation == stationType)); }
public ResearchStationParameters(GameData.StationType _researchStation) { researchStation = _researchStation; }
public ResearchProtocol(GameData.StationType _researchStation) { researchStation = _researchStation; complete = false; }