private void Start() { Handling = GetComponent <PlayerHandling>(); RB = GetComponent <Rigidbody>(); JumpForceCharge = JumpForceChargeMin; }
private void Awake() { _playerHandling = GetComponent <PlayerHandling>(); _playerCheckpointResetter = GetComponent <PlayerCheckpointResetter>(); _ragdollController = GetComponent <RagdollController>(); _playerEffects = GetComponentInChildren <PlayerEffects>(); _health = _initialHealth; }
private void Start() { RB = GetComponent <Rigidbody>(); Handling = GetComponent <PlayerHandling>(); Thrust = GetComponent <PlayerThrust>(); Health = GetComponent <PlayerHealth>(); ChargeTimer = 0; DashTimer = 0; }
void Start() { RB = GetComponent <Rigidbody>(); Movement = GetComponent <IMove>(); Handling = GetComponent <PlayerHandling>(); //Initialize an array to contain all hover points HoverPoints = new Transform[HoverPointRows * HoverPointColumns]; GenerateHoverPoints(HoverArea, HoverPointColumns, HoverPointRows); CreatePIDs(); }
private void Awake() { // Set references _hoverBoardController = GetComponent <HoverBoardControllerYoshi02>(); _handling = GetComponent <PlayerHandling>(); _playerHealth = GetComponent <PlayerHealth>(); if (_flipColliderObject != null) { _flipCollider = _flipColliderObject.GetComponent <CapsuleCollider>(); } if (_slashColliderObject != null) { _slashCollider = _slashColliderObject.GetComponent <CapsuleCollider>(); } // TODO: Visuals // _boardExtension.SetActive( false ); _boardTrail.emitting = false; }
private void Start() { RB = GetComponent <Rigidbody>(); Handling = GetComponent <PlayerHandling>(); }
private void Awake() { _rb = GetComponent <Rigidbody>(); _handling = GetComponent <PlayerHandling>(); _thrust = GetComponent <PlayerThrust>(); }
public void TriggerEnter(GameObject caller) { _hasContact = true; _playerHandling = caller.GetComponentInParent <PlayerHandling>(); _playerBoost = caller.GetComponentInParent <PlayerBoost>(); }