public void StartCustomization() { objectPoolersHolder.AwakeCustomizationGameStatePooler(); playerHandler.CreateCamera(); playerHandler.CreatePlayer(inputHandler); customizationHandler.InjectPlayerTruck(playerHandler.player.GetComponent <Truck>()); }
void StartGame() { objectPoolersHolder.AwakeGeneralGameStatePoolers(); inputHandler.SetUpControlsUI(); #region InjectDependencies roadHandler.InjectPathHandler(pathHandler); pathHandler.InjectEnemyHandler(enemyHandler); enemyHandler.InjectPathHandler(pathHandler); #endregion #region WorldCreation playerHandler.CreatePlayer(); //playerHandler.FindEnemyPlayer(); //enemyHandler.AddEnemyPlayerToCurrentSession(playerHandler.player.GetComponent<Enemy>()); playerHandler.CreateCamera(); pathHandler.CreateGrid(new Vector3(0, 0, 0)); #endregion #region StartGamePlay roadHandler.StartRoadHandle(playerHandler.player_rigidbody); enemyHandler.StartCheckingEnemiesPositions(playerHandler.player_rigidbody); enemyHandler.StartSpawnRandomEnemyEveryPeriod(playerHandler.player_rigidbody); //enemyHandler.StartSpawnAllEnemiesEveryPeriod(playerHandler.player_rigidbody); //enemyHandler.StartIncrementMaxEnemiesCount(5f); eventHandler.StartCheckDistance(playerHandler.player_transform.position, playerHandler.player_rigidbody); playerHandler.StartUpdateCamera(); inputHandler.StartUpdateInputs(); currentSessionHandler.StartHandleSession(); #endregion }
public void StartCustomization() { PlayerStaticRunTimeData.customizationTruckData.RewriteData(PlayerStaticRunTimeData.playerTruckData); PlayerStaticRunTimeData.customizationFirePointData.RewriteData(PlayerStaticRunTimeData.playerFirePointData); objectPoolersHolder.AwakeCustomizationGameStatePooler(); dataReturnersHolder.AwakeDataReturners(); playerHandler.CreateCamera(); playerHandler.CreatePlayer(inputHandler); customizationHandler.InjectPlayerTruck(playerHandler.player.GetComponent <Truck>()); }
public void StartCustomization() { objectPoolersHolder.AwakeCustomizationGameStatePooler(); playerHandler.CreateCamera(); playerHandler.CreatePlayer(); }