コード例 #1
0
        public virtual PlayerFixture CreatePendingFixture(byte legs, DateTime date)
        {
            if (legs <= 0 || legs > 2)
            {
                throw new InvalidOperationException("Legs can only be one or two.");
            }

            var fixture = new PlayerFixture();

            fixture.CompetitionID              = this.Competition.ID;
            fixture.CompetitionRound           = this;
            fixture.Season                     = this.Season;
            fixture.FixtureStatusID            = FixtureStatuses.Pending;
            fixture.FixtureCalculationEngineID = this.CompetitionEvent.GetFixtureCalculationEngine();
            fixture.Legs        = legs;
            fixture.PendingDate = date;

            fixture.SetAuditFields();
            this._fixtures.Add(fixture);

            return(fixture);
        }
コード例 #2
0
        public virtual PlayerFixture CreateFixture(byte legs, CompetitionEntrant entrant1, CompetitionEntrant entrant2)
        {
            if (legs <= 0 || legs > 2)
            {
                throw new InvalidOperationException("Legs can only be one or two.");
            }

            var fixture = new PlayerFixture();

            fixture.CompetitionID              = this.Competition.ID;
            fixture.CompetitionRound           = this;
            fixture.Season                     = this.Season;
            fixture.FixtureStatusID            = FixtureStatuses.Incomplete;
            fixture.FixtureCalculationEngineID = this.CompetitionEvent.GetFixtureCalculationEngine();
            fixture.Legs = legs;
            fixture.SetAuditFields();
            fixture.Entrant1 = entrant1;
            fixture.Entrant2 = entrant2;
            this._fixtures.Add(fixture);

            return(fixture);
        }