コード例 #1
0
ファイル: MonsterFSM.cs プロジェクト: minseokyang/RPG
    public override IEnumerator Idle()
    {
        //enter
        float totalTime = 0;

        agent.SetDestination(transform.position);

        while (state == CharacterState.Idle)
        {
            yield return(null);

            //stay

            totalTime += Time.deltaTime;

            if (totalTime > restTime)
            {
                SetState(CharacterState.Walk);
                break;
            }

            if (IsDectectPlayer() && !playerFSM.IsDead())
            {
                SetState(CharacterState.Run);
                break;
            }
        }
        //exit
    }