コード例 #1
0
 public bool canAttackPlayer()
 {
     if (Time.realtimeSinceStartup >= coolStartTime + aggroTime && Vector2.Distance(player.position, transform.position) <= disAttackRange)
     {
         if (CollisionByZ.Zcheck(zSystem, playerFsm.GetZSystem()))
         {
             return(true);
         }
     }
     return(false);
 }