コード例 #1
0
 //updates the debug based on player
 void updateDebug(TextMesh tm, PlayerController pscript)
 {
     string effectsText = " ";
     PlayerEffects pe = new PlayerEffects("null");
     if(pscript.isBreezing()){
         pe = pscript.getEffect("breezing");
         effectsText = effectsText + pe.getName() + " " + pe.getTimer() + "/" + pe.getTimerMax();
     }
     //add all the text to text mesh
     tm.text = "\nhp: "+ pscript.getCurrHealth() + "/" + pscript.getMaxHealth()+
               "\naction: "+ pscript.getAction() +
               "\neffects: "+ effectsText +
               "\npassive: "+ pscript.getSkillPassive().getName()+ " "+ pscript.getSkillPassive().displayCooldown()+
               "\ng: "+pscript.getSkillA().getName()+ " "+ pscript.getSkillA().displayCooldown()+
               "\nh: "+pscript.getSkillB().getName()+ " "+ pscript.getSkillB().displayCooldown()+
               "\nj: "+pscript.getSkillC().getName()+ " "+ pscript.getSkillC().displayCooldown()+
               "\n ";
 }