private void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "wall") { audio.WallHit(); } if (coll.gameObject.tag == "nut") { audio.NutHit(); } if (coll.gameObject.tag == "animal") { audio.Oinking(); canMove = false; } if (coll.gameObject.tag == "villian") { CameraControler.end = true; PlayerPrefs.SetInt("Start", 0); } }