コード例 #1
0
 public PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, PlayerDetectedState_SO stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
コード例 #2
0
 public E1_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, PlayerDetectedState_SO playerDetectedData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, playerDetectedData)
 {
     this.enemy = enemy;
 }