public PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, PlayerDetectedState_SO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public E1_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, PlayerDetectedState_SO playerDetectedData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, playerDetectedData) { this.enemy = enemy; }