Esempio n. 1
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 public PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, PlayerDetectedState_SO stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
Esempio n. 2
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 public E1_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, PlayerDetectedState_SO playerDetectedData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, playerDetectedData)
 {
     this.enemy = enemy;
 }