void ToggleInput(bool newState) { if (disablePlayerInput) { playerCutsceneSpeedController.SetPlayerSpeed(); } }
void ToggleInput(bool newState) { if (disablePlayerInput) { m_playerCutsceneSpeedController.SetPlayerSpeed(); m_inputController.inputAllowed = newState; } }
IEnumerator ControlPlayerInput() { playerCutsceneSpeedController.SetPlayerSpeed(); thirdPersonUserControl.inputAllowed = false; yield return(new WaitForSeconds((float)collectedTimeline.duration)); thirdPersonUserControl.inputAllowed = true; }
IEnumerator TimelineLifeCoroutine() { m_playerCutsceneSpeedController.SetPlayerSpeed(); m_thirdPersonUserControl.inputAllowed = false; yield return(new WaitForSeconds((float)collectedTimeline.duration)); m_thirdPersonUserControl.inputAllowed = true; Destroy(gameObject); }