/// <summary> /// Asynchronously raises the on player count event. /// </summary> /// <param name="args">The arguments.</param> private void FireOnPlayerCountEvent(PlayerCountArgs args) { EventHandler <PlayerCountArgs> tempHandler = OnPlayerCountChanged; if (tempHandler != null) { tempHandler.BeginInvoke(this, args, null, null); } }
/// <summary> /// Asynchronously raises the on player count event. /// </summary> /// <param name="args">The arguments.</param> private void FireOnPlayerCountEvent(PlayerCountArgs args) { EventHandler<PlayerCountArgs> tempHandler = OnPlayerCountChanged; if (tempHandler != null) { tempHandler.BeginInvoke(this, args, null, null); } }