public void SetCostume(PlayerCostumeController.CostumeGrade grade) { _playerHp = Constants._costumeHp [(int)grade]; _playerMaxHp = _playerHp; _playerAttack = Constants._attack [(int)grade]; _equipmentGrade = (int)grade; _criticalRadius = Constants._defaultPlayerCriticalRadius * Constants._critical [(int)grade]; _criticalBound.startSize = Constants._defaultPlayerCriticalScale * Constants._critical [(int)grade]; _gameUICtrl.SetPlayerHp (_playerMaxHp, _playerMaxHp); _gameUICtrl.SetPlayerAttack (_playerAttack); GetComponent<PlayerCostumeController> ().SetCostume ((PlayerCostumeController.CostumeGrade)PlayerPrefs.GetInt ("CurrentCostume", 0)); }
public void SetInstance() { inst = this; }