コード例 #1
0
 // Use this for initialization
 void Start()
 {//find playercontroller objects
     Destroy(this.gameObject, timeDestroy);
     rb2D   = GetComponent <Rigidbody2D>();
     player = FindObjectOfType <PlayerControlv2>();
     anim   = GetComponent <Animator>();
     if (player.transform.localScale.x < 0)
     {//flip side when player flip
         speed *= -1;
         transform.localScale *= -1;
     }
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {//find necessary components and objects
     //levelManager = FindObjectOfType<LevelManager>();
     player = FindObjectOfType <PlayerControlv2>();
 }
コード例 #3
0
ファイル: PlayerAttack.cs プロジェクト: leafa96/UnityGames
 void Start()
 {
     player = FindObjectOfType <PlayerControlv2>().GetComponent <PlayerControlv2>();
 }