// Use this for initialization void Start() {//find playercontroller objects Destroy(this.gameObject, timeDestroy); rb2D = GetComponent <Rigidbody2D>(); player = FindObjectOfType <PlayerControlv2>(); anim = GetComponent <Animator>(); if (player.transform.localScale.x < 0) {//flip side when player flip speed *= -1; transform.localScale *= -1; } }
// Use this for initialization void Start() {//find necessary components and objects //levelManager = FindObjectOfType<LevelManager>(); player = FindObjectOfType <PlayerControlv2>(); }
void Start() { player = FindObjectOfType <PlayerControlv2>().GetComponent <PlayerControlv2>(); }