Esempio n. 1
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 // Use this for initialization
 void Start()
 {//find playercontroller objects
     Destroy(this.gameObject, timeDestroy);
     rb2D   = GetComponent <Rigidbody2D>();
     player = FindObjectOfType <PlayerControlv2>();
     anim   = GetComponent <Animator>();
     if (player.transform.localScale.x < 0)
     {//flip side when player flip
         speed *= -1;
         transform.localScale *= -1;
     }
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {//find necessary components and objects
     //levelManager = FindObjectOfType<LevelManager>();
     player = FindObjectOfType <PlayerControlv2>();
 }
Esempio n. 3
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 void Start()
 {
     player = FindObjectOfType <PlayerControlv2>().GetComponent <PlayerControlv2>();
 }