// Use this for initialization void Start() { player = FindObjectOfType <PlayerControllerScripts_Update>(); myRigidbody2D = GetComponent <Rigidbody2D>(); if (player.transform.position.x < transform.position.x) { bulletSpeed = -bulletSpeed; } }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <PlayerControllerScripts_Update>(); }
// Use this for initialization void Start() { player = FindObjectOfType <PlayerControllerScripts_Update>(); facingLeft = true; shotCounter = waitBetweenShots; }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <PlayerControllerScripts_Update>(); playerRange = Random.Range(4.0f, 9.0f); anim = GetComponent <Animator>(); }