Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        player = FindObjectOfType <PlayerControllerScripts_Update>();

        myRigidbody2D = GetComponent <Rigidbody2D>();

        if (player.transform.position.x < transform.position.x)
        {
            bulletSpeed = -bulletSpeed;
        }
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     thePlayer = FindObjectOfType <PlayerControllerScripts_Update>();
 }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     player      = FindObjectOfType <PlayerControllerScripts_Update>();
     facingLeft  = true;
     shotCounter = waitBetweenShots;
 }
Esempio n. 4
0
 // Use this for initialization
 void Start()
 {
     thePlayer   = FindObjectOfType <PlayerControllerScripts_Update>();
     playerRange = Random.Range(4.0f, 9.0f);
     anim        = GetComponent <Animator>();
 }