コード例 #1
0
        private void 处理_C_能否进入(int p, byte[][] p_2)
        {
            var selectedServiceID = BitConverter.ToInt32(p_2[2], 0);

            byte[][] sendData = new byte[][] { BitConverter.GetBytes(p), BitConverter.GetBytes((int)DDZActions.C_能否进入) };
            if (selectedServiceID == 0)
            {
                foreach (var service in _gameService)  //随机加入
                {
                    if (service.Value.Length < 3)
                    {
                        lock (_sync_sendWhispers)
                        {
                            _sendWhispers.Enqueue(new KeyValuePair <int, byte[][]>(service.Key, sendData));
                            var tempPlayer = new DDZCharacter();
                            tempPlayer.TableID = service.Key;
                            tempPlayer.ProxyID = p;
                            _player.Add(p, tempPlayer);
                        }
                    }
                }
            }
            else   //选择加入
            {
                lock (_sync_sendWhispers)
                {
                    _sendWhispers.Enqueue(new KeyValuePair <int, byte[][]>(selectedServiceID, sendData));
                    var tempPlayer = new DDZCharacter();
                    tempPlayer.TableID = selectedServiceID;
                    tempPlayer.ProxyID = p;
                    _player.Add(p, tempPlayer);
                }
            }
        }
コード例 #2
0
 public void CreateGame(string[] names, DeckType decktype, Form f)
 {
     welcomeform  = f;
     howmanydudes = (byte)names.Length;
     expl_kittens = (byte)(howmanydudes - 1);
     // Create Deck
     ExploadingDeck = new Deck(decktype, howmanydudes);
     ExploadingDeck.Shuffle();
     Player.D = ExploadingDeck;
     // Create Players
     for (int i = 0; i < howmanydudes; i++)
     {
         Player new_plr = new Player(names[i]);
         new_plr.TakeFirstCards();
         new_plr.TakeDefuse((byte)i);
         AllPlayers.Add(new_plr);
     }
     ExploadingDeck.AddExKittens();
     if (decktype == DeckType.Impladings)
     {
         ExploadingDeck.AddImplKitten();
         DisplayVector();
         if (howmanydudes == 2)
         {
             expl_kittens += 1;
         }
     }
     ExploadingDeck.Shuffle();
     // First player
     AllPlayers.SetWhoIsFirst();
     ImageWorker.LoadPlayerCards(CurrentPlayer);
     label1.Text = "Хід граця " + CurrentPlayer.Name;
     DisplayExploadingInfo();
 }
コード例 #3
0
ファイル: PlayerSQL.cs プロジェクト: stevenaw/2PlayerChess
        /*
         * Fetch all players from the database and rturn the resulant playerList object
         */
        public PlayerCollection getPlayers()
        {
            PlayerCollection playerList = new PlayerCollection();
            const string selectStatement = "SELECT * FROM player";

            cmd = new SqlCommand(selectStatement, conn);
            try
            {
                conn.Open();
                SqlDataReader reader = cmd.ExecuteReader(CommandBehavior.CloseConnection);
                while (reader.Read())
                    playerList.Add(new Player(reader["playerName"].ToString(), (int)reader["rating"], (int)reader["wins"], (int)reader["losses"], (int)reader["draws"], (int)reader["id"]));

                reader.Close();
            }
            catch (SqlException)
            {
            }
            finally
            {
                conn.Close();
            }

            return playerList;
        }
コード例 #4
0
        /// <summary>
        /// </summary>
        protected virtual void Initialize()
        {
            _player = new TPlayer();

            var instance = _player as IPlayerFactory;

            if (instance == null)
            {
                return;
            }
            var channel = instance.GetPlayerKey();

            if (!_playerChannels.ContainsKey(channel))
            {
                _playerChannels.Add(channel, _player);
                Trace.WriteLine(string.Format("Channel '{0}' added to {1} channel cache: {2} channels cached."
                                              , channel.ChannelName
                                              , _player.PlayerType.ToString()
                                              , _playerChannels.Count), TraceCategory.PlayerLoading.ToString());

                // Channel foo added to player bar. Bar has x channels cached.
            }
            else
            {
                Trace.WriteLine(string.Format("Channel '{0}' retrieved from {1} cache"
                                              , channel.ChannelName
                                              , _player.PlayerType.ToString()),
                                TraceCategory.PlayerLoading.ToString());
            }
        }
コード例 #5
0
    //Receives all the data send by a client
    private void ListenClient(Player player)
    {
        string initialData = GetInitialData(player.ID);

        player.Send(initialData);
        player.Send(map.Seed);
        PlayerType type = (PlayerType)int.Parse(player.Receive());

        player.Create(type);

        //Once we send all the data and receive the player type
        //Add the player to the list and send the data to the others
        lock (lockGameState)
        {
            gameState += players.Add(player.ID, player);
        }

        while (IsOpen && player.IsConnected)
        {
            string data = player.Receive();

            if (data != "")
            {
                lock (lockMessageQueue)
                {
                    messageQueue.Enqueue(data);
                }
            }
        }
    }
コード例 #6
0
ファイル: PlayerXML.cs プロジェクト: stevenaw/2PlayerChess
 /*
  * Fetch all players from the database and store them in the playerList object
  * passed in by reference
  */
 public PlayerCollection getPlayers()
 {
     XmlDocument doc = GetFile(fullPath);
     PlayerCollection list = new PlayerCollection();
     foreach (XmlElement elem in doc.DocumentElement.ChildNodes)
     {
         list.Add(FromElement(elem));
     }
     return list;
 }
コード例 #7
0
        public PlayerCollection<Player> CreatePlayerCollection()
        {
            var players = new PlayerCollection<Player>();

            for (int i = 0; i < 15; i++)
            {
                players.Add(new Player(i, "PlayerKey_" + i, "Player " + i, "Status_" + i, null, null));
            }

            return players;
        }
コード例 #8
0
ファイル: Table.cs プロジェクト: ramonliu/poker-miranda
        public Table(int playerCount, AppSettings settings)
        {
            TotalRounds = 0;

            ButtonPlayerPrev = -999;
            _random = new Random();
            ShortButton1 = settings.ShortButtonRect1;
            ShortButton2 = settings.ShortButtonRect2;
            ShortButton3 = settings.ShortButtonRect3;
            ShortButton4 = settings.ShortButtonRect4;

            CardSuitRect = settings.CardSuitRect;
            CardRankRect = settings.CardRankRect;
            CardMinSize = (int)settings.MinCardSize;

            BetCounterPreFlop = 1;
            BetCounterFlop = 1;
            BetCounterTurn = 1;
            BetCounterRiver = 1;
            RaiseCounter = 0;

            PlayerActionCounter = 0;

            PlayerRects = new List<Rectangle>();
            PlayerFolds = new List<Rectangle>();
            ButtonRects = new List<Rectangle>();
            BetRects = new List<Rectangle>();

            Players = new PlayerCollection();
            DealerButtons = new List<bool>();
            PlayerBets = new List<PlayerBet>();

            MyBalance = new Player();
            Bank = new Bank();

            for (int i = 0; i < playerCount; i++)
            {
                Players.Add(new Player {Action = PlayerAction.Init});
            }

            for (int i = 0; i < playerCount; i++)
            {
                DealerButtons.Add(false);
            }

            for (int i = 0; i < playerCount; i++)
            {
                PlayerBets.Add(new PlayerBet());
            }

            _cardRecognizer = new CardRecognizer();
        }
コード例 #9
0
        public Game(int numHumanPlayers, IEnumerable <String> playerNames, IEnumerable <Type> aiTypes, GameSettings settings)
        {
            this.State    = GameState.Setup;
            this.Settings = settings;

            _Players = new PlayerCollection();
            // Add human players
            for (int i = 0; i < numHumanPlayers; i++)
            {
                _Players.Add(new Players.Human(this, playerNames.ElementAt(i)));
            }
            // Add AI players
            for (int i = numHumanPlayers; i < playerNames.Count(); i++)
            {
                try
                {
                    _Players.Add((Player)aiTypes.ElementAt(i).GetConstructor(new Type[] { typeof(Game), typeof(String) }).Invoke(new Object[] { this, playerNames.ElementAt(i) }));
                }
                catch (TargetInvocationException tie)
                {
                    if (tie.InnerException != null)
                    {
                        throw tie.InnerException;
                    }
                }
            }

            _Players.Setup(this);

            Utilities.Shuffler.Shuffle <Player>(_Players);

            if (playerNames.Count() > 4)
            {
                _EndgameSupplies = 4;
            }

            this.State = GameState.CardSelection;
        }
コード例 #10
0
        public IPlayerCollection Create()
        {
            this.textInterface.Write($"Enter the number of players, between {this.playerSettings.MinimumPlayerCount} and {this.playerSettings.MaximumPlayerCount}: ");
            var playerCount = this.textInterface.ReadIntegerInRange(
                this.playerSettings.MinimumPlayerCount,
                this.playerSettings.MaximumPlayerCount);

            this.textInterface.WriteLine();
            var nameEachPlayer = this.textInterface.GetYesOrNoResponse("Enter player names?");

            var playerCollection = new PlayerCollection()
            {
                Capacity = playerCount
            };

            if (nameEachPlayer)
            {
                this.textInterface.WriteLine();
                this.textInterface.WriteLine();
                this.textInterface.WriteLine($"Enter a unique name for each player, between {this.playerSettings.MinimumNameLength} and {this.playerSettings.MaximumNameLength} characters.");
                for (int i = 0; i < playerCount; i++)
                {
                    this.textInterface.Write($"Player {i + 1}: ");
                    while (true)
                    {
                        var line = this.textInterface.ReadLine(this.playerSettings.MaximumNameLength, this.playerSettings.MinimumNameLength);
                        if (String.IsNullOrWhiteSpace(line) || playerCollection.FirstOrDefault(player => String.Equals(player.Name, line)) != null)
                        {
                            this.textInterface.WriteLine("Error: Player name must be unique and contain at least one character.");
                            this.textInterface.Write($"Enter a unique name for Player {i + 1}: ");
                        }
                        else
                        {
                            playerCollection.Add(this.playerFactory.Create(line));
                            break;
                        }
                    }
                }
            }
            else
            {
                var players = Enumerable.Range(1, playerCount)
                              .Select(index => playerFactory.Create("Player " + index));
                playerCollection.AddRange(players);
            }

            return(playerCollection);
        }
コード例 #11
0
        /// <summary>
        /// Updates the list of client names in the window
        /// </summary>
        /// <param name="players">The list of players to add</param>
        public void UpdateClientList(List <Player> players)
        {
            if (this.InvokeRequired)
            {
                PlayerListCallback d = UpdateClientList;
                Invoke(d, new List <Player>[] { players });
            }
            else
            {
                if (dgvPlayers.DataSource == null)
                {
                    dgvPlayers.DataSource = pc;
                }

                // Try to keep the same selection on update
                string selected = null;
                if (pc.Count > 0 && dgvPlayers.SelectedRows.Count > 0)
                {
                    selected = (from DataGridViewRow row in dgvPlayers.Rows where row.Selected select pc[row.Index]).First().name;
                }

                // Update the data source and control
                //dgvPlayers.SuspendLayout();

                pc = new PlayerCollection(new PlayerListView());
                Player.players.ForEach(p => pc.Add(p));

                //dgvPlayers.Invalidate();
                dgvPlayers.DataSource = pc;
                // Reselect player
                if (selected != null)
                {
                    for (int i = 0; i < Player.players.Count; i++)
                    {
                        for (int j = 0; j < dgvPlayers.Rows.Count; j++)
                        {
                            if (String.Equals(dgvPlayers.Rows[j].Cells[0].Value, selected))
                            {
                                dgvPlayers.Rows[j].Selected = true;
                            }
                        }
                    }
                }

                dgvPlayers.Refresh();
                //dgvPlayers.ResumeLayout();
            }
        }
コード例 #12
0
ファイル: Program.cs プロジェクト: meikb/fightthelandlord
 private void 处理_能否进入(int playerid)
 {
     if (_currentStateHander.CanIJoinIt(_players.Count))
     {
         var tempPlayer = new DDZCharacter();
         tempPlayer.超时_进入超时     = GameLooper.Counter + 10;
         tempPlayer.PlayerID    = playerid;
         tempPlayer.clientState = DDZClientStates.等待进入;
         _players.Add(playerid, tempPlayer);
         发出_能进入(playerid);
     }
     else
     {
         发出_不能进入(playerid);
     }
 }
コード例 #13
0
ファイル: PlayerDAT.cs プロジェクト: stevenaw/2PlayerChess
        /*
         * Fetch all players from the database and store them in the playerList object
         * passed in by reference
         */
        public PlayerCollection getPlayers()
        {
            PlayerCollection playerList = new PlayerCollection();

            if (File.Exists(this.fullPath))
            {
                byte[] fileContents = File.ReadAllBytes(this.fullPath);
                Player currPlayer = null;
                int currIndex = 0;

                while ((currPlayer = Player.FromBytes(fileContents, ref currIndex)) != null)
                    playerList.Add(currPlayer);
            }

            return playerList;
        }
コード例 #14
0
        void playersFile_Loaded(object sender, EventArgs e)
        {
            var args = (PlayersLoadedEventArgs)e;

            if (args.Collection == null)
            {
                // TODO write some code here
                // error occured

                return;
            }

            PlayerCollection players = Resources["PlayersList"] as PlayerCollection;

            foreach (var player in args.Collection)
            {
                players.Add(player);
            }

            playerSelect.ItemsSource = players;
        }
コード例 #15
0
        public void UpdateClientList(List <Player> players)
        {
            if (InvokeRequired)
            {
                Invoke(new PlayerListCallback(UpdateClientList), players);
            }
            else
            {
                if (dgvPlayers.DataSource == null)
                {
                    dgvPlayers.DataSource = pc;
                }

                // Try to keep the same selection on update
                string selected = null;
                if (pc.Count > 0 && dgvPlayers.SelectedRows.Count > 0)
                {
                    selected = (from DataGridViewRow row in dgvPlayers.Rows where row.Selected select pc[row.Index]).First().name;
                }

                pc = new PlayerCollection(new PlayerListView());
                Player.players.ForEach(p => pc.Add(p));

                dgvPlayers.DataSource = pc;
                if (selected != null)
                {
                    foreach (Player t in Player.players)
                    {
                        for (int j = 0; j < dgvPlayers.Rows.Count; j++)
                        {
                            if (Equals(dgvPlayers.Rows[j].Cells[0].Value, selected))
                            {
                                dgvPlayers.Rows[j].Selected = true;
                            }
                        }
                    }
                }
                dgvPlayers.Refresh();
            }
        }
コード例 #16
0
        protected override GamePlayerBase TryJoinGameCore(IPlayerHost playerHost)
        {
            lock ( SyncRoot )
            {
                if (PlayerCollection.Count == players)
                {
                    return(null);
                }


                var player = new SimpleGamePlayer(GameHost, playerHost);

                PlayerCollection.Add(player);

                if (PlayerCollection.Count == players)
                {
                    GameHost.Run();
                }

                return(player);
            }
        }
コード例 #17
0
    //Translate all the data send by the server
    private void TranslateData(string[] allCommands)
    {
        foreach (string command in allCommands)
        {
            string[] commandParts = command.Split();

            switch ((ServerMessage)int.Parse(commandParts[0]))
            {
            //Sets the angle of the other players.
            case ServerMessage.SetPlayerAngle:
            {
                int id = int.Parse(commandParts[1]);
                if (id != localPlayer.ID)
                {
                    players.SetAngle(id, commandParts);
                }
            }
            break;

            //Sets the position of the players
            case ServerMessage.SetPlayerPosition:
            {
                int id = int.Parse(commandParts[1]);
                if (id != localPlayer.ID)
                {
                    players.SetPosition(id, commandParts);
                }
                else
                {
                    localPlayer.SetPos(commandParts);
                    localPlayer.Reconcile();
                }
            }
            break;

            //Set the last command processed by the server
            case ServerMessage.LastCommandProcessed:
            {
                localPlayer.LastCommandProccesed =
                    uint.Parse(commandParts[1]);
                break;
            }

            //Adds a new bullet
            case ServerMessage.NewBullet:
            {
                bullets.Add(commandParts);
            }
            break;

            //Removes a bullet
            case ServerMessage.RemoveBullet:
            {
                bullets.Remove(commandParts);
            }
            break;

            //Damages the local player
            case ServerMessage.DamagePlayer:
            {
                localPlayer.TakeDamage(commandParts);
            }
            break;

            //Respawns a player
            case ServerMessage.Respawn:
            {
                int id = int.Parse(commandParts[1]);
                if (id != localPlayer.ID)
                {
                    players.Respawn(id, commandParts);
                }
                else
                {
                    localPlayer.Respawn(commandParts);
                    CurrentUpdateGameFunction = UpdateGameStateAlive;
                    CurrentRenderGameFunction = RenderGameAlive;
                }
            }
            break;

            //Kills the player
            case ServerMessage.KillPlayer:
            {
                int id = int.Parse(commandParts[1]);
                if (id != localPlayer.ID)
                {
                    players.Kill(id);
                }
                else
                {
                    localPlayer.Kill();
                    CurrentUpdateGameFunction = UpdateGameStateDead;
                    CurrentRenderGameFunction = RenderGameDead;
                }
            }
            break;

            case ServerMessage.NewRound:
            {
                winnerTeam = (PlayerTeam)
                             int.Parse(commandParts[1]);
                if (winnerTeam != PlayerTeam.Spectator)
                {
                    isNewRound      = true;
                    winnerTextTimer = SDL.SDL_GetTicks();
                }
                break;
            }

            //Changes the team of a player
            case ServerMessage.SetPlayerTeam:
            {
                int id = int.Parse(commandParts[1]);
                if (id != localPlayer.ID)
                {
                    players.SetTeam(id, commandParts);
                }
                else
                {
                    localPlayer.SetTeam(commandParts);

                    if ((PlayerTeam)int.Parse(commandParts[2])
                        == PlayerTeam.Spectator)
                    {
                        CurrentUpdateGameFunction
                            = UpdateGameStateSpectator;
                    }

                    else
                    {
                        CurrentUpdateGameFunction
                            = UpdateGameStateDead;
                    }
                }
            }
            break;

            //Creates a new player
            case ServerMessage.NewPlayer:
            {
                int id = int.Parse(commandParts[1]);
                if (id != localPlayer.ID)
                {
                    players.Add(id, commandParts);
                }
                break;
            }

            //Removes a player
            case ServerMessage.RemovePlayer:
            {
                int id = int.Parse(commandParts[1]);
                players.Remove(id);
            }
            break;

            //Disconnects a player
            case ServerMessage.Disconnect:
                NextScreen      = ScreenType.End;
                Game.EndMessage = Game.LanguageTranslation
                                  [Game.GameLanguage + commandParts[1]];
                Game.GameSocket.Disconnect();
                break;

            //Sets the id of the local player.
            case ServerMessage.SetID:
                localPlayer.ID = int.Parse(commandParts[1]);
                break;
            }
        }
    }
コード例 #18
0
 public override PlayerCollection DisplayGetPlayers()
 {
     PlayerCollection p = new PlayerCollection();
     p.Add( new Player( "Tyler", "" ) );
     return p;
 }
コード例 #19
0
ファイル: Game.cs プロジェクト: micahpaul/dominion_net_multi
		public Game(int numHumanPlayers, IEnumerable<String> playerNames, IEnumerable<Type> aiTypes, GameSettings settings)
		{
			this.State = GameState.Setup;
			this.Settings = settings;

			_Players = new PlayerCollection();
			// Add human players
			for (int i = 0; i < numHumanPlayers; i++)
				_Players.Add(new Players.Human(this, playerNames.ElementAt(i)));
			// Add AI players
			for (int i = numHumanPlayers; i < playerNames.Count(); i++)
				try
				{
					_Players.Add((Player)aiTypes.ElementAt(i).GetConstructor(new Type[] { typeof(Game), typeof(String) }).Invoke(new Object[] { this, playerNames.ElementAt(i) }));
				}
				catch (TargetInvocationException tie)
				{
					if (tie.InnerException != null)
						throw tie.InnerException;
				}

			_Players.Setup(this);

			Utilities.Shuffler.Shuffle<Player>(_Players);

			if (playerNames.Count() > 4)
				_EndgameSupplies = 4;

			this.State = GameState.CardSelection;
		}
コード例 #20
0
 public void AddPlayer(PlayerModel player)
 {
     PlayerCollection.Add(player);
 }
コード例 #21
0
 private void OnEnable()
 {
     _playerCollection.Add(this);
     _animations = GetComponentInChildren <HandAnimations>();
 }
コード例 #22
0
ファイル: UIManager.cs プロジェクト: tylerbutler/bitworthy
        public override PlayerCollection DisplayGetPlayers()
        {
            PlayerCollection toReturn = new PlayerCollection();

            switch( this.Mode )
            {
                case graphicsMode.CLI:
                    bool dbg = true;
                    string data = String.Empty;
                    string cancelChar = "d";
                    Console.WriteLine( "Enter the names of the players. Press <ENTER> after every player. Type '{0}' when done.", cancelChar );
                    do
                    {
                        data = Console.ReadLine();
                        if( ( data.Equals( cancelChar, StringComparison.OrdinalIgnoreCase ) || data.Equals( String.Empty ) ) && toReturn.Count == 0 )
                        {
                            Console.WriteLine( "You must enter at least 1 valid player name." );
                            data = cancelChar + "crap";
                        }
                        else if( !data.Equals( cancelChar, StringComparison.OrdinalIgnoreCase ) && !data.Equals( String.Empty ) )
                        {
                            toReturn.Add( new Player( data, "" ) );
                            Console.WriteLine( "{0} has joined the game!", data );
                            Console.WriteLine();
                        }
                        //bool a = !data.Equals( String.Empty );
                        bool b = !data.Equals( cancelChar, StringComparison.OrdinalIgnoreCase );
                        bool c = toReturn.Count <= 5;
                        dbg = b & c;
                    }
                    while( dbg );
                    break;
            }
            return toReturn;
        }
コード例 #23
0
 void initAddPlayerWindow(PlayerCollection playerList)
 {
     this.Players = playerList;
     Players.Clear();
     Player one = new Player("Frank", "Furters", "Necrons",false,0);
     Players.Add(one);
     Player two = new Player("Joe (AI:4)", "Shmoes", "Orks",true,4);
     Players.Add(two);
     InitializeComponent();
     initIconSets();
     lbxPlayerList.ItemsSource = Players;
     lbxPlayerList.UpdateLayout();
 }
コード例 #24
0
 public void AddPlayerToGame(PlayerData playerData)
 {
     logService.Log($"Adding player to game state: {playerData.PlayerName}");
     PlayerCollection.Add(playerData);
 }
コード例 #25
0
ファイル: GameManager.cs プロジェクト: longde123/Final-Bomber
        public virtual void AddPlayer(Player player)
        {
            Players.Add(player);

            base.AddPlayer(player);
        }
コード例 #26
0
        public PlayerCollection<PlayerWithStats> CreatePlayerWithStatsCollection()
        {
            var players = this.CreatePlayerCollection();
            var playersWithStats = new PlayerCollection<PlayerWithStats>();

            foreach (var player in players)
            {
                playersWithStats.Add(new PlayerWithStats(
                    player,
                    new PlayerStats(),
                    new PlayerPoints(2013, 200)));
            }

            return playersWithStats;
        }
コード例 #27
0
 public PlayerCollection PlayersWithLowestGoodsCount( PlayerCollection PlayersToCheck )
 {
     PlayerCollection toReturn = new PlayerCollection();
     toReturn.Add( PlayersToCheck[0] );
     for( int i = 1; /* skipping the first player in the list */ i < PlayersToCheck.Count; i++ )
     {
         if( PlayersToCheck[i].GoodsCount < toReturn[0].GoodsCount )
         {
             toReturn.Clear();
             toReturn.Add( PlayersToCheck[i] );
         }
         else if( PlayersToCheck[i].GoodsCount == toReturn[0].GoodsCount )
         {
             toReturn.Add( PlayersToCheck[i] );
         }
         else // do nothing
         {
         }
     }
     return toReturn;
 }
コード例 #28
0
        public PlayerCollection PlayersWithHighestStrength( PlayerCollection PlayersToCheck )
        {
            PlayerCollection toReturn = new PlayerCollection();
            toReturn.Add( PlayersToCheck[0] );
            for( int i = 1; i < PlayersToCheck.Count; i++ )
            {

                if( PlayersToCheck[i].TotalStrength > toReturn[0].TotalStrength )
                {
                    toReturn.Clear();
                    toReturn.Add( PlayersToCheck[i] );
                }
                else if( PlayersToCheck[i].NumBuildings == toReturn[0].NumBuildings )
                {
                    toReturn.Add( PlayersToCheck[i] );
                }
                else
                {
                } // do nothing
            }
            return toReturn;
        }
コード例 #29
0
ファイル: Window.cs プロジェクト: dekema2/MCDek
        /// <summary>
        /// Updates the list of client names in the window
        /// </summary>
        /// <param name="players">The list of players to add</param>
        public void UpdateClientList(List<Player> players)
        {
            if (InvokeRequired)
            {
                Invoke(new PlayerListCallback(UpdateClientList), players);
            }
            else
            {

                if (dgvPlayers.DataSource == null)
                    dgvPlayers.DataSource = pc;

                string selected = null;
                if (pc.Count > 0 && dgvPlayers.SelectedRows.Count > 0)
                {
                    selected = (from DataGridViewRow row in dgvPlayers.Rows where row.Selected select pc[row.Index]).First().name;
                }

                dgvPlayers.SuspendLayout();

                pc = new PlayerCollection(new PlayerListView());
                Player.players.ForEach(p => pc.Add(p));

                dgvPlayers.Invalidate();
                dgvPlayers.DataSource = pc;
                if (selected != null)
                {
                    foreach (Player t in Player.players)
                        for (int j = 0; j < dgvPlayers.Rows.Count; j++)
                            if (Equals(dgvPlayers.Rows[j].Cells[0].Value, selected))
                                dgvPlayers.Rows[j].Selected = true;
                }

                dgvPlayers.Refresh();
                dgvPlayers.ResumeLayout();
            }
        }
コード例 #30
0
ファイル: Window.cs プロジェクト: RedNoodle/MCForge-Vanilla
        /// <summary>
        /// Updates the list of client names in the window
        /// </summary>
        /// <param name="players">The list of players to add</param>
        public void UpdateClientList(List<Player> players)
        {
            if (this.InvokeRequired)
            {
                PlayerListCallback d = UpdateClientList;
                Invoke(d, new List<Player>[] { players });
            }
            else
            {

                if (dgvPlayers.DataSource == null)
                    dgvPlayers.DataSource = pc;

                // Try to keep the same selection on update
                string selected = null;
                if (pc.Count > 0 && dgvPlayers.SelectedRows.Count > 0)
                {
                    selected = (from DataGridViewRow row in dgvPlayers.Rows where row.Selected select pc[row.Index]).First().name;
                }

                // Update the data source and control
                //dgvPlayers.SuspendLayout();

                pc = new PlayerCollection(new PlayerListView());
                Player.players.ForEach(p => pc.Add(p));

                //dgvPlayers.Invalidate();
                dgvPlayers.DataSource = pc;
                // Reselect player
                if (selected != null)
                {
                    for (int i = 0; i < Player.players.Count; i++)
                        for (int j = 0; j < dgvPlayers.Rows.Count; j++)
                            if (String.Equals(dgvPlayers.Rows[j].Cells[0].Value, selected))
                                dgvPlayers.Rows[j].Selected = true;
                }

                dgvPlayers.Refresh();
                //dgvPlayers.ResumeLayout();
            }
        }
コード例 #31
0
 public PlayerCollection PlayersWithLowestBuildingCount( PlayerCollection PlayersToCheck )
 {
     PlayerCollection toReturn = new PlayerCollection();
     toReturn.Add( PlayersToCheck[0] );
     for( int i = 1; /* skipping the first player in the list */ i < PlayersToCheck.Count; i++ )
     {
         if( PlayersToCheck[i].NumBuildings < toReturn[0].NumBuildings )
         {
             toReturn.Clear();
             toReturn.Add( PlayersToCheck[i] );
         }
         else if( PlayersToCheck[i].NumBuildings == toReturn[0].NumBuildings )
         {
             toReturn.Add( PlayersToCheck[i] );
         }
         else
         {
         } // do nothing
     }
     return toReturn;
 }