public void TakeDamage(PlayerClass attacker) { this.Percentage += attacker.GetAttack() - this.Defense; int multipler = attacker.Rigidbody.transform.position.x < this.Rigidbody.transform.position.x ? 1 : -1; this.Rigidbody.AddForce(new Vector3(multipler * 400 * this.Percentage / 300, multipler * 400 * this.Percentage / 3000, 0)); }