public void Draw(SpriteBatch sb) { mapObs[currentMap].Draw(sb); player1.Draw(sb); player2.Draw(sb); player3.Draw(sb); player4.Draw(sb); foreach (SpearClass spear in spears) { spear.Draw(sb); } for (int i = 0; i < animations.Count; i++) { animations[i].Draw(sb); } if (paused) { string pauseMessage = "P" + (playerPaused + 1) + " paused"; sb.Draw(control_diagram, new Rectangle((int)(screenSize.X / 2) - (int)(control_diagram.Width / 4), (int)(screenSize.Y / 2) - (int)(control_diagram.Height / 4), (int)(control_diagram.Width / 2), (int)(control_diagram.Height / 2)), Color.White); sb.DrawString(font, pauseMessage, new Vector2(screenSize.X / 2 - font.MeasureString(pauseMessage).X / 2, (screenSize.Y / 2) + (int)(control_diagram.Height / 4)), Color.Black); } if (roundReset > 0) { Vector2 temp = new Vector2(screenSize.X / 2 - font.MeasureString("SCORES").X / 2, 300 - (((int)font.MeasureString("SCORES").Y) * activePlayers)); sb.Draw(scores_bg, new Rectangle((int)temp.X - 15, (int)temp.Y - 10, (int)font.MeasureString("SCORES").X + 30, (int)font.MeasureString("SCORES").Y *(activePlayers + 1)), Color.White); sb.DrawString(font, "SCORES", temp, Color.White); temp.Y += 32; for (int i = 0; i < players.Length; i++) { if (players[i] != null) { var drawString = "P" + (i + 1) + ": " + players[i].score; sb.DrawString(font, drawString, temp, Color.White); temp.Y += 32; } } } }