void Start() { cameraOrbit = GetComponent <PlayerCameraOrbit>(); target = cameraOrbit.target; Renderer targetRenderer = target.GetComponent <Renderer>(); targetMaterial = targetRenderer.material; }
public CameraCollision(PlayerCameraOrbit cameraOrbit) { this.cameraOrbit = cameraOrbit; this.camera = cameraOrbit.transform; this.target = cameraOrbit.target; Renderer targetRenderer = target.GetComponent <Renderer>(); this.targetMaterial = targetRenderer.material; }
void Start() { info = GetComponent <Text>(); infoFormat = info.text; fpsCounter = new FPSCounter(); fpsCounter.setUpdatesForOneSecond(2); player = GameObject.FindWithTag("Player"); playerController = player.GetComponent <CharacterController>(); GameObject camera = GameObject.FindWithTag("MainCamera"); cameraOrbit = camera.GetComponent <PlayerCameraOrbit>(); playerStartPosition = player.transform.position; }