private static bool LoadLevel(Dictionary <int, LevelInfo> Level) { using (PlayerBussiness playerBussiness = new PlayerBussiness()) { LevelInfo[] allLevel = playerBussiness.GetAllLevel(); LevelInfo[] array = allLevel; for (int i = 0; i < array.Length; i++) { LevelInfo levelInfo = array[i]; if (!Level.ContainsKey(levelInfo.Grade)) { Level.Add(levelInfo.Grade, levelInfo); } } } return(true); }