public override int HandlePacket(GamePlayer player, GSPacketIn packet) { int result; if (player.PlayerCharacter.HasBagPassword && player.PlayerCharacter.IsLocked) { player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked", new object[0])); result = 0; } else { int mailId = packet.ReadInt(); GSPacketIn pkg = packet.Clone(); using (PlayerBussiness db = new PlayerBussiness()) { MailInfo mail = db.GetMailSingle(player.PlayerCharacter.ID, mailId); //LogMgr.LogMailDelete(player.PlayerCharacter.ID, mail); int senderID; if (db.DeleteMail(player.PlayerCharacter.ID, mailId, out senderID)) { player.Out.SendMailResponse(senderID, eMailRespose.Receiver); pkg.WriteBoolean(true); } else { pkg.WriteBoolean(false); } } player.Out.SendTCP(pkg); result = 0; } return(result); }
public void LoadFromDatabase(int playerId) { object @lock; Monitor.Enter(@lock = this.m_lock); try { this.m_states = ((this.m_player.PlayerCharacter.QuestSite.Count <byte>() == 0) ? this.InitQuest() : this.m_player.PlayerCharacter.QuestSite); using (PlayerBussiness playerBussiness = new PlayerBussiness()) { QuestDataInfo[] userQuest = playerBussiness.GetUserQuest(playerId); this.BeginChanges(); QuestDataInfo[] array = userQuest; for (int i = 0; i < array.Length; i++) { QuestDataInfo questDataInfo = array[i]; QuestInfo singleQuest = QuestMgr.GetSingleQuest(questDataInfo.QuestID); if (singleQuest != null) { this.AddQuest(new BaseQuest(singleQuest, questDataInfo)); } this.AddQuestData(questDataInfo); } this.CommitChanges(); } List <BaseQuest> arg_B0_0 = this.m_list; } finally { Monitor.Exit(@lock); } }
public void SaveToDatabase() { object @lock; Monitor.Enter(@lock = this.m_lock); try { using (PlayerBussiness playerBussiness = new PlayerBussiness()) { foreach (BaseQuest current in this.m_list) { current.SaveData(); if (current.Data.IsDirty) { playerBussiness.UpdateDbQuestDataInfo(current.Data); } } foreach (BaseQuest baseQuest in this.m_clearList) { baseQuest.SaveData(); playerBussiness.UpdateDbQuestDataInfo(baseQuest.Data); } this.m_clearList.Clear(); } } finally { Monitor.Exit(@lock); } }
public int HandlePacket(GameClient client, GSPacketIn packet) { int num = packet.ReadInt(); GamePlayer playerById = WorldMgr.GetPlayerById(num); PlayerInfo playerInfo; List <UsersCardInfo> list; if (playerById != null) { playerInfo = playerById.PlayerCharacter; list = playerById.CardBag.GetItems(0, 5); } else { using (PlayerBussiness playerBussiness = new PlayerBussiness()) { playerInfo = playerBussiness.GetUserSingleByUserID(num); list = playerBussiness.GetUserCardEuqip(num); } } if (list != null && playerInfo != null) { client.Player.Out.SendPlayerCardSlot(playerInfo, list); } return(0); }
public void LoadFromDatabase(int playerId) { object @lock; Monitor.Enter(@lock = this.m_lock); try { this.m_states = ((this.m_player.PlayerCharacter.QuestSite.Count <byte>() == 0) ? this.InitQuest() : this.m_player.PlayerCharacter.QuestSite); using (PlayerBussiness db = new PlayerBussiness()) { QuestDataInfo[] datas = db.GetUserQuest(playerId); this.BeginChanges(); QuestDataInfo[] array = datas; for (int i = 0; i < array.Length; i++) { QuestDataInfo dt = array[i]; QuestInfo info = QuestMgr.GetSingleQuest(dt.QuestID); if (info != null && this.CheckQuest(info)) { this.AddQuest(new BaseQuest(info, dt)); } } this.CommitChanges(); } } finally { Monitor.Exit(@lock); } }
public static bool UpdateBreakTimeWhereServerStop() { using (PlayerBussiness db = new PlayerBussiness()) { return(db.UpdateBreakTimeWhereServerStop()); } }
public static string Build() { bool value = false; string message = "Fail!"; XElement result = new XElement("Result"); try { using (PlayerBussiness db = new PlayerBussiness()) { BestEquipInfo[] infos = db.GetCelebByDayBestEquip(); foreach (BestEquipInfo info in infos) { result.Add(FlashUtils.CreateBestEquipInfo(info)); } value = true; message = "Success!"; } } catch (Exception ex) { log.Error("Load CelebByDayBestEquip is fail!", ex); } result.Add(new XAttribute("vaule", value)); result.Add(new XAttribute("message", message)); return(csFunction.CreateCompressXml(result, "CelebForBestEquip", false)); }
public void ProcessRequest(HttpContext context) { bool value = false; string message = "Fail!"; XElement result = new XElement("Result"); try { string key = context.Request["key"]; int id = int.Parse(context.Request["selfid"]); using (PlayerBussiness db = new PlayerBussiness()) { //DailyLogListInfo[] infos = db.GetDailyLogListById(id); XElement node = new XElement("DailyLogList", new XAttribute("UserAwardLog", "2"), new XAttribute("DayLog", "True,True,False,False,False,False,False,False,False,False,False,False,False,False")); result.Add(node); } value = true; message = "Success!"; } catch (Exception ex) { log.Error("dailyloglist", ex); } result.Add(new XAttribute("value", value)); result.Add(new XAttribute("message", message)); result.Add(new XAttribute("nowDate", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")));//nowDate="2012-08-16 16:24:17" context.Response.ContentType = "text/plain"; //context.Response.Write(result.ToString(false)); context.Response.BinaryWrite(StaticFunction.Compress(result.ToString(false))); }
public bool SendAllItemsToMail(string sender, string title, eMailType type) { if (this.m_saveToDb) { base.BeginChanges(); try { using (PlayerBussiness playerBussiness = new PlayerBussiness()) { object @lock; Monitor.Enter(@lock = this.m_lock); try { List <ItemInfo> items = this.GetItems(); int count = items.Count; for (int i = 0; i < count; i += 5) { MailInfo mailInfo = new MailInfo(); mailInfo.SenderID = 0; mailInfo.Sender = sender; mailInfo.ReceiverID = this.m_player.PlayerCharacter.ID; mailInfo.Receiver = this.m_player.PlayerCharacter.NickName; mailInfo.Title = title; mailInfo.Type = (int)type; mailInfo.Content = ""; List <ItemInfo> list = new List <ItemInfo>(); for (int j = 0; j < 5; j++) { int num = i * 5 + j; if (num < items.Count) { list.Add(items[num]); } } if (!this.SendItemsToMail(list, mailInfo, playerBussiness)) { return(false); } } } finally { Monitor.Exit(@lock); } } } catch (Exception arg) { Console.WriteLine("Send Items Mail Error:" + arg); } finally { this.SaveToDatabase(); base.CommitChanges(); } this.m_player.Out.SendMailResponse(this.m_player.PlayerCharacter.ID, eMailRespose.Receiver); return(true); } return(true); }
/// <summary> /// 保存到数据库中 /// </summary> public void SaveToDatabase() { using (PlayerBussiness pb = new PlayerBussiness()) { lock (_lock) { for (int i = 0; i < _items.Length; i++) { ItemInfo item = _items[i]; if (item != null) { if (item.IsDirty) { if (item.ItemID > 0) { pb.UpdateGoods(item); } else { pb.AddGoods(item); } } } } foreach (ItemInfo item in _removedList) { pb.UpdateGoods(item); } _removedList.Clear(); } } }
private static void ProcessKey(IHttpRequest Request, IHttpResponse Response, int usertype) { using (var a = new MemberShipBussiness()) { using (var b = new PlayerBussiness()) { var name = Request.Uri.QueryString["UserName"].ToSafeString(); if (name != "" && a.ExistsUsername(name)) { var type = b.GetUserType(name); if (usertype <= type) { Response.Write("对不起,你的权限不足"); return; } var pass = Guid.NewGuid().ToString(); PlayerManager.Add(name, pass); string content = "user="******"&key=" + pass; Response.Write(content); } else { Response.Write("错误"); } } } }
public int HandlePacket(GameClient client, GSPacketIn packet) { int id = packet.ReadInt(); GamePlayer player = WorldMgr.GetPlayerById(id); PlayerInfo info; List <ItemInfo> items; if (player != null) { info = player.PlayerCharacter; items = player.MainBag.GetItems(0, 31); } else { using (PlayerBussiness pb = new PlayerBussiness()) { info = pb.GetUserSingleByUserID(id); items = pb.GetUserEuqip(id); } } if (info != null && items != null) { client.Out.SendUserEquip(info, items); } return(0); }
public void ProcessRequest(HttpContext context) { bool value = false; string message = "Fail!"; XElement result = new XElement("Result"); try { string UserName = context.Request["UserName"]; using (PlayerBussiness db = new PlayerBussiness()) { ArrayList friends = db.GetFriendsGood(UserName); for (int i = 0; i < friends.Count; i++) { XElement node = new XElement("Item", new XAttribute("UserName", friends[i].ToString())); result.Add(node); } } value = true; message = "Success!"; } catch (Exception ex) { log.Error("IMFriendsGood", ex); } result.Add(new XAttribute("value", value)); result.Add(new XAttribute("message", message)); context.Response.ContentType = "text/plain"; context.Response.Write(result.ToString(false)); }
public static void Process(IHttpRequest Request, IHttpResponse Response) { bool value = false; string message = "Fail!"; XElement result = new XElement("Result"); try { string username = HttpUtility.UrlDecode(Request.Uri.QueryString["username"]); using (PlayerBussiness db = new PlayerBussiness()) { PlayerInfo[] infos = db.GetUserLoginList(username); bool isEmpty = infos.Length > 1; PlayerInfo[] array = infos; for (int i = 0; i < array.Length; i++) { PlayerInfo info = array[i]; if (!string.IsNullOrEmpty(info.NickName)) { result.Add(FlashUtils.CreateUserLoginList(info)); } } } value = true; message = "Success!"; } catch (Exception ex) { } result.Add(new XAttribute("value", value)); result.Add(new XAttribute("message", message)); Response.Write(result.ToString(false)); }
public override void OnTick(MarryRoom room) { try { if (room != null) { room.KickAllPlayer(); using (PlayerBussiness playerBussiness = new PlayerBussiness()) { playerBussiness.DisposeMarryRoomInfo(room.Info.ID); } GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(room.Info.GroomID); GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(room.Info.BrideID); GameServer.Instance.LoginServer.SendMarryRoomInfoToPlayer(room.Info.GroomID, false, room.Info); GameServer.Instance.LoginServer.SendMarryRoomInfoToPlayer(room.Info.BrideID, false, room.Info); MarryRoomMgr.RemoveMarryRoom(room); GSPacketIn gSPacketIn = new GSPacketIn(254); gSPacketIn.WriteInt(room.Info.ID); WorldMgr.MarryScene.SendToALL(gSPacketIn); room.StopTimer(); } } catch (Exception exception) { if (TankMarryLogicProcessor.log.IsErrorEnabled) { TankMarryLogicProcessor.log.Error("OnTick", exception); } } }
public bool SendItemToMail(ItemInfo item, PlayerBussiness pb, MailInfo mail) { if (!this.m_saveToDb || item.BagType != base.BagType) { return(false); } if (mail == null) { mail = new MailInfo(); mail.Annex1 = item.ItemID.ToString(); mail.Content = LanguageMgr.GetTranslation("Game.Server.GameUtils.Title", new object[0]); mail.Gold = 0; mail.IsExist = true; mail.Money = 0; mail.Receiver = this.m_player.PlayerCharacter.NickName; mail.ReceiverID = item.UserID; mail.Sender = this.m_player.PlayerCharacter.NickName; mail.SenderID = item.UserID; mail.Title = LanguageMgr.GetTranslation("Game.Server.GameUtils.Title", new object[0]); mail.Type = 9; } if (pb.SendMail(mail)) { this.RemoveItem(item); item.IsExist = true; return(true); } return(false); }
public int HandlePacket(GameClient client, GSPacketIn packet) { //GSPacketIn pkg = packet.Clone(); //pkg.ClearContext(); int id = packet.ReadInt(); int senderID = 0; using (PlayerBussiness db = new PlayerBussiness()) { if (db.CancelPaymentMail(client.Player.PlayerCharacter.ID, id, ref senderID)) { client.Out.SendMailResponse(senderID, eMailRespose.Receiver); packet.WriteBoolean(true); } else { packet.WriteBoolean(false); } } client.Out.SendTCP(packet); return(1); }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.CurrentMarryRoom != null && client.Player.PlayerCharacter.ID == client.Player.CurrentMarryRoom.Info.PlayerID) { string roomName = packet.ReadString(); bool isPwdChanged = packet.ReadBoolean(); string pwd = packet.ReadString(); string introduction = packet.ReadString(); MarryRoom room = client.Player.CurrentMarryRoom; room.Info.RoomIntroduction = introduction; room.Info.Name = roomName; if (isPwdChanged) { room.Info.Pwd = pwd; } using (PlayerBussiness db = new PlayerBussiness()) { db.UpdateMarryRoomInfo(room.Info); } room.SendMarryRoomInfoUpdateToScenePlayers(room); client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryRoomInfoUpdateHandler.Successed")); return(0); } return(1); }
/// <summary> /// 从数据库中加载当前玩家的的任务列表 /// </summary> /// <param name="playerId">传入玩家编号</param> public void LoadFromDatabase(int playerId) { lock (_lock) { using (PlayerBussiness db = new PlayerBussiness()) { QuestDataInfo[] infos = db.GetUserQuest(playerId); foreach (QuestDataInfo info in infos) { if (!_currentQuest.ContainsKey(info.QuestID)) { //未开始 //if (info.IsExist && info.QuestInfo.TimeLimit && DateTime.Now.CompareTo(info.QuestInfo.EndDate) > 0) //{ // info.IsExist = false; //} _currentQuest.Add(info.QuestID, info); } } } } ClearConsortiaQuest(); /*清除非工会任务*/ ClearMarryQuest(); /*清除非结婚任务*/ }
public int HandlePacket(ClientBase client, GamePacket packet) { int clientID = packet.ReadInt(); string account = packet.ReadUTF(); string nickName = packet.ReadUTF(); int playerID = 0; using (PlayerBussiness pb = new PlayerBussiness()) { playerID = pb.Registe(account, nickName); } if (playerID != 0) { ValidateLoginHandler.SendLoginPacket(client, clientID, account, playerID); } else { //TODO: 发送创建角色失败给客户端 RegisteResultPacket pkg = new RegisteResultPacket(); pkg.ClientID = clientID; client.SendTcp(pkg); } return(0); }
public bool HandleCommand(TankMarryLogicProcessor process, GamePlayer player, GSPacketIn packet) { if (player.CurrentMarryRoom != null) { packet.ReadInt(); int templateId = packet.ReadInt(); ItemTemplateInfo itemTemplateInfo = ItemMgr.FindItemTemplate(templateId); if (itemTemplateInfo != null && !player.CurrentMarryRoom.Info.IsGunsaluteUsed && (player.CurrentMarryRoom.Info.GroomID == player.PlayerCharacter.ID || player.CurrentMarryRoom.Info.BrideID == player.PlayerCharacter.ID)) { player.CurrentMarryRoom.ReturnPacketForScene(player, packet); player.CurrentMarryRoom.Info.IsGunsaluteUsed = true; GSPacketIn packet2 = player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("GunsaluteCommand.Successed1", new object[] { player.PlayerCharacter.NickName })); player.CurrentMarryRoom.SendToPlayerExceptSelfForScene(packet2, player); GameServer.Instance.LoginServer.SendMarryRoomInfoToPlayer(player.CurrentMarryRoom.Info.GroomID, true, player.CurrentMarryRoom.Info); GameServer.Instance.LoginServer.SendMarryRoomInfoToPlayer(player.CurrentMarryRoom.Info.BrideID, true, player.CurrentMarryRoom.Info); using (PlayerBussiness playerBussiness = new PlayerBussiness()) { playerBussiness.UpdateMarryRoomInfo(player.CurrentMarryRoom.Info); } return(true); } } return(false); }
public void ProcessRequest(HttpContext context) { bool value = false; string message = "Fail!"; XElement result = new XElement("Result"); try { int id = Convert.ToInt32(context.Request["userid"]); int selfid = Convert.ToInt32(context.Request["selfid"]); string key = context.Request["key"]; using (PlayerBussiness db = new PlayerBussiness()) { } value = true; message = "Success!"; } catch (Exception ex) { log.Error("IMListLoad", ex); } result.Add(new XAttribute("value", value)); result.Add(new XAttribute("message", message)); context.Response.ContentType = "text/plain"; context.Response.Write(string.Format("0,{0},0", DateTime.Now)); //context.Response.BinaryWrite(StaticFunction.Compress(result.ToString(false))); }
public void ProcessRequest(HttpContext context) { bool value = false; string message = "Fail!"; XElement result = new XElement("Result"); try { //int id = int.Parse(context.Request["id"]); using (PlayerBussiness db = new PlayerBussiness()) { } value = true; message = "Success!"; } catch (Exception ex) { log.Error("ActivePullDown", ex); } result.Add(new XAttribute("value", value)); result.Add(new XAttribute("message", message)); context.Response.ContentType = "text/plain"; context.Response.Write(result.ToString(false)); }
public void ProcessRequest(HttpContext context) { bool value = false; string message = "Fail!"; XElement result = new XElement("Result"); try { int userID = int.Parse(context.Request["ID"]); using (PlayerBussiness db = new PlayerBussiness()) { QuestDataInfo[] quests = db.GetUserQuest(userID); foreach (QuestDataInfo quest in quests) { result.Add(FlashUtils.CreateQuestDataInfo(quest)); } value = true; message = "Success!"; } } catch (Exception ex) { log.Error("UserQuestList", ex); } result.Add(new XAttribute("vaule", value)); result.Add(new XAttribute("message", message)); context.Response.ContentType = "text/plain"; context.Response.Write(result.ToString(false)); //context.Response.BinaryWrite(StaticFunction.Compress(result.ToString(false))); }
public int HandlePacket(GameClient client, GSPacketIn packet) { int user_id = packet.ReadInt(); GamePlayer player = Managers.WorldMgr.GetPlayerById(user_id); PlayerInfo info; List <ItemInfo> items; if (player != null) { info = player.PlayerCharacter; items = player.CardBag.GetItems(0, 6); } else { using (PlayerBussiness pb = new PlayerBussiness()) { info = pb.GetUserSingleByUserID(user_id); items = pb.GetUserCardEuqip(user_id); } } if (info != null && items != null) { client.Out.SendPlayerCardInfo(info, items); } return(0); }
protected void HandleUPDATE_PET(GameClient client, int ID) { GamePlayer player = Managers.WorldMgr.GetPlayerById(ID); PlayerInfo info; List <ItemInfo> items; if (player != null) { info = player.PlayerCharacter; items = player.CardBag.GetItems(0, 6); } else { using (PlayerBussiness pb = new PlayerBussiness()) { info = pb.GetUserSingleByUserID(ID); items = pb.GetUserCardEuqip(ID); } } if (info != null && items != null) { client.Out.SendUpdatePetInfo(info, items); } }
public override int HandlePacket(GamePlayer player, GSPacketIn packet) { int result; if (player.CurrentMarryRoom != null && player.PlayerCharacter.ID == player.CurrentMarryRoom.Info.PlayerID) { string roomName = packet.ReadString(); bool isPwdChanged = packet.ReadBoolean(); string pwd = packet.ReadString(); string introduction = packet.ReadString(); MarryRoom room = player.CurrentMarryRoom; room.Info.RoomIntroduction = introduction; room.Info.Name = roomName; if (isPwdChanged) { room.Info.Pwd = pwd; } using (PlayerBussiness db = new PlayerBussiness()) { db.UpdateMarryRoomInfo(room.Info); } room.SendMarryRoomInfoUpdateToScenePlayers(room); player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryRoomInfoUpdateHandler.Successed", new object[0])); result = 0; } else { result = 1; } return(result); }
public void SaveToDatabase() { object @lock; Monitor.Enter(@lock = this.m_lock); try { using (PlayerBussiness playerBussiness = new PlayerBussiness()) { foreach (AbstractBuffer current in this.m_buffers) { playerBussiness.SaveBuffer(current.Info); } foreach (BufferInfo info in this.m_clearList) { playerBussiness.SaveBuffer(info); } this.m_clearList.Clear(); } } finally { Monitor.Exit(@lock); } }
public void LoadFromDatabase(int playerId) { object @lock; Monitor.Enter(@lock = this.m_lock); try { using (PlayerBussiness playerBussiness = new PlayerBussiness()) { BufferInfo[] userBuffer = playerBussiness.GetUserBuffer(playerId); this.BeginChanges(); BufferInfo[] array = userBuffer; for (int i = 0; i < array.Length; i++) { BufferInfo info = array[i]; AbstractBuffer abstractBuffer = BufferList.CreateBuffer(info); if (abstractBuffer != null) { abstractBuffer.Start(this.m_player); } } this.CommitChanges(); } this.Update(); } finally { Monitor.Exit(@lock); } }
public override int HandlePacket(GamePlayer player, GSPacketIn packet) { int result; if (player.PlayerCharacter.MarryInfoID == 0) { result = 1; } else { int id = packet.ReadInt(); using (PlayerBussiness db = new PlayerBussiness()) { MarryInfo info = db.GetMarryInfoSingle(id); if (info != null) { player.Out.SendMarryInfo(player, info); result = 0; return(result); } } result = 1; } return(result); }
public virtual PlayerInfo CreateLogin(string name, string password, ref string message, ref int isFirst, string IP, ref bool isError, bool firstValidate, ref bool isActive, string site, string nickname) { try { using (PlayerBussiness db = new PlayerBussiness()) { bool isExist = true; DateTime forbidDate = DateTime.Now; PlayerInfo info = db.LoginGame(name, ref isFirst, ref isExist, ref isError, firstValidate, ref forbidDate, nickname); if (info == null) { if (!db.ActivePlayer(ref info, name, password, true, ActiveGold, ActiveMoney, IP, site)) { info = null; // message = "Active is fail!"; message = LanguageMgr.GetTranslation("BaseInterface.LoginAndUpdate.Fail"); } else { isActive = true; using (CenterServiceClient client = new CenterServiceClient()) { client.ActivePlayer(true); } } } else { if (isExist) { using (CenterServiceClient client = new CenterServiceClient()) { client.CreatePlayer(info.ID, name, password, isFirst == 0); } } else { message = LanguageMgr.GetTranslation("ManageBussiness.Forbid1", forbidDate.Year, forbidDate.Month, forbidDate.Day, forbidDate.Hour, forbidDate.Minute); return null; } } return info; } } catch (Exception ex) { log.Error("LoginAndUpdate", ex); } return null; }