/*/ Sets game to inactive, while level completed, sets new player score and shows game result /*/ private void CompleteLevel() { gameIsActive = false; playerBehaviour.AddToPlayerScore(finishMeters[currentLevel]); playerBehaviour.SubtractPlayerScore((TimeCounter.TotalTime() * penaltyMultiplierForTime[currentLevel])); currentLevel++; if (currentLevel < finishMeters.Length) { levelComplete.SetActive(true); if (PlayerBehaviour.coinsCollected == 0) { playerScore.text = "Current Score: " + PlayerBehaviour.totalScore.ToString(); } else { int bonus = MoneyBehaviour.coinMultiplier * PlayerBehaviour.coinsCollected; playerScore.text = "Current Score: " + PlayerBehaviour.totalScore.ToString() + "\n Bonus for coins: " + bonus + " Total: " + (PlayerBehaviour.totalScore + bonus).ToString(); playerBehaviour.AddToPlayerScore(bonus); } Invoke("Restart", 5.0f); } else { gameComplete.SetActive(true); int bonus = MoneyBehaviour.coinMultiplier * PlayerBehaviour.coinsCollected; finishText.text = "Final Score: " + PlayerBehaviour.totalScore.ToString() + "\n Bonus for coins: " + bonus + " Total: " + (PlayerBehaviour.totalScore + bonus).ToString(); playerBehaviour.AddToPlayerScore(bonus); } }
private void OnCollisionEnter(Collision collision) { if (GameObject.FindGameObjectWithTag("RoadBridge") != null && collision.collider.tag == "BridgeBound" && enemyExplosionOnCollisionWithBridge == true) { CreateExplosion(); EnemyGenerator.enemyCounter--; Destroy(gameObject); } if (collision.collider.tag == "Player" && playerBehaviour.IsImmune() == true) { CreateExplosion(); EnemyGenerator.enemyCounter--; FloatingText.ShowMessage("+100 points", playerTransform.position + new Vector3(0, 0, -1)); playerBehaviour.AddToPlayerScore(100); Debug.Log("aaa"); Destroy(gameObject); } if (collision.collider.tag == ("Player") || collision.collider.tag == ("Enemy")) { collisionWithCar = true; } }
/*/ If enemy get's hit => kaboom /*/ private void OnTriggerEnter(Collider collider) { if (collider.tag == "Enemy" && (collider.name != "CashCar" && collider.name != "ColourCar")) { GameObject go; go = Instantiate(explosion) as GameObject; go.transform.position = collider.transform.position; FloatingText.ShowMessage("+100 points", playerTransform.position + new Vector3(0, 0, -1)); playerBehaviour.AddToPlayerScore(100); Destroy(collider.gameObject); Destroy(gameObject); EnemyGenerator.enemyCounter--; } if (collider.name == "CashCar") { GameObject go; go = Instantiate(explosion) as GameObject; go.transform.position = collider.transform.position; FloatingText.ShowMessage("+ " + SpecialCarScript.cashForSpecialCar + " Points", playerTransform.position + new Vector3(0, 0, -1)); PlayerBehaviour.totalScore += SpecialCarScript.cashForSpecialCar; Destroy(collider.gameObject); Destroy(gameObject); EnemyGenerator.enemyCounter--; } if (collider.name == "ColourCar") { GameObject go; go = Instantiate(explosion) as GameObject; go.transform.position = collider.transform.position; int bonus = Random.Range(1, SpecialCarScript.cashForSpecialCar + 1); FloatingText.ShowMessage("+ " + bonus + " Points", playerTransform.position + new Vector3(0, 0, -1)); PlayerBehaviour.totalScore += bonus; Destroy(collider.gameObject); Destroy(gameObject); EnemyGenerator.enemyCounter--; } }