public void SetMessage2List(PlayerBaseProperty playerBase) //目前只有Base { title.text = string.Format(playerBase.PlayerName + "的研究所"); messageList[0].SetMessage("姓名", playerBase.PlayerName); messageList[1].SetMessage("精力", string.Format("{0}/{1}", playerBase.CurrentEnergy, playerBase.MaxEnergy)); messageList[2].SetMessage("资产", playerBase.CoinCount.ToString()); messageList[3].SetMessage("经营天数", playerBase.PlayDays.ToString()); messageList[4].SetMessage("个体总数", playerBase.AnimalCount.ToString()); messageList[5].SetMessage("利润", playerBase.EarnCoin.ToString()); messageList[6].SetMessage("作物总数", playerBase.CropCount.ToString()); }
private void Start() { playerBase = new PlayerBaseProperty { PlayerName = "人渣诚", CurrentEnergy = 100, MaxEnergy = 100, CoinCount = 0, EarnCoin = 0, PlayDays = 0, AnimalCount = 0, CropCount = 0 }; }