Beispiel #1
0
    public void SetMessage2List(PlayerBaseProperty playerBase) //目前只有Base
    {
        title.text = string.Format(playerBase.PlayerName + "的研究所");

        messageList[0].SetMessage("姓名", playerBase.PlayerName);
        messageList[1].SetMessage("精力", string.Format("{0}/{1}", playerBase.CurrentEnergy, playerBase.MaxEnergy));
        messageList[2].SetMessage("资产", playerBase.CoinCount.ToString());
        messageList[3].SetMessage("经营天数", playerBase.PlayDays.ToString());
        messageList[4].SetMessage("个体总数", playerBase.AnimalCount.ToString());
        messageList[5].SetMessage("利润", playerBase.EarnCoin.ToString());
        messageList[6].SetMessage("作物总数", playerBase.CropCount.ToString());
    }
Beispiel #2
0
 private void Start()
 {
     playerBase = new PlayerBaseProperty
     {
         PlayerName    = "人渣诚",
         CurrentEnergy = 100,
         MaxEnergy     = 100,
         CoinCount     = 0,
         EarnCoin      = 0,
         PlayDays      = 0,
         AnimalCount   = 0,
         CropCount     = 0
     };
 }