/// <summary> /// 動作停止。 /// </summary> /// <param name="isActive"></param> public void Pause(bool isActive) { isPaused = isActive; if (isActive) { climber.deltaTimeScale = 0f; jumper.deltaTimeScale = 0f; runner.StopAgent(); animatorCtrl.Stop(); } else { climber.deltaTimeScale = 1f; jumper.deltaTimeScale = 1f; runner.StartAgent(); animatorCtrl.Play(); } }