private void HandleInteractForward() { Vector3 GridSpaceCoordinate = new Vector3( Mathf.Round(transform.position.x), Mathf.Round(transform.position.y), Mathf.Round(transform.position.z)); Ray ray = new Ray(GridSpaceCoordinate, transform.forward); RaycastHit hit; bool didRayCastHit = Physics.Raycast(ray, out hit, 0.6f, CollidableLayer); if (didRayCastHit) { BlockBehaviour block = hit.transform.gameObject.GetComponent <BlockBehaviour>(); if (block == null) { return; } BlockFace face = BlockFaceMethods.BlockFaceFromNormal(hit.normal); _animator.AttemptToInteractWith(block, face); } }