private void Update() { if (m_Triggered) { if (!m_Job) { m_PlayerAnimator.SetTrigger("Abilities"); AudioManager.Play("AbilityGain"); m_Job = true; } if (m_AbilityBehaviour.SkipAllowed) { if (Input.anyKeyDown) { Destroy(abilityIntro); m_AbilityBehaviour.Reset(); Destroy(gameObject); } } } }