コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        //それぞれ設定されたタイプに応じて取得数を取得し、表示
        switch (itemType)
        {
        case ItemType.Attack:
            this.GetComponent <Text>().text = playerAbility.GetAttackItemCount().ToString();
            break;

        case ItemType.KnockBack:
            this.GetComponent <Text>().text = playerAbility.GetKnockBackItemCount().ToString();
            break;

        case ItemType.Respawn:
            this.GetComponent <Text>().text = playerAbility.GetRespawnItemCount().ToString();
            break;

        case ItemType.Wire:
            this.GetComponent <Text>().text = playerAbility.GetWireItemCount().ToString();
            break;
        }
    }